BSOD2, chaotic female randomized Kurwa --------.-.- -.-------- |.$...#....|# +........| #.........,#,#|....o:... #........|,,,,...{.%@..| # #....<|,###|......$.| |.......%..+ ---------- ------------ [BSOD2 the Cheap Sex Slave] St18 Dx12 Co13 In10 Wi5 Ch13 KurRanFemCha S10 Dlvl:1 $2 HP-1(18) Pw10(10) AC10 Xp1/2 Wt112/1650 T153 Latest messages Jennifer swings her block-heeled combat boot at the newt. Jennifer hits the newt. The newt is killed! Jennifer picks up 6 gold pieces {0}. Jennifer drops 6 gold pieces. The goblin picks up a lizard corpse {10}. The goblin wields a crude dagger {4}! You hear someone counting money. The goblin thrusts her crude dagger. The goblin hits you! [-6 -> 12] The goblin thrusts her crude dagger. The goblin hits you! [-4 -> 8] The goblin thrusts her crude dagger. The goblin hits you! [-6 -> 4] The goblin thrusts her crude dagger. The goblin hits you! You die... Your inventory Weapons a - an uncursed +1 pistol (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {50} Armor c - a cursed +2 victorian underwear (being worn) {5} d - a blessed -9 black dragon scale mail (being worn) {20} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} n - a cursed scroll of healing {1} Potions e - 3 uncursed potions of acid {3} f - 4 uncursed potions of vampire blood {4} g - a blessed potion of vampire blood {1} h - 5 uncursed potions of blood {5} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 105 Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 87% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: devices (turn 53) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39665 Monster spawn increase reached its maximum at turn 78335 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 487410 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: zergah sephirah (freq bonus 2) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 8) The monster species that spawned more often: apostrophe m (freq bonus 81) The monster species that spawned more often: stinking dog (freq bonus 18) The monster species that spawned more often: fishing rod (freq bonus 18) The monster species that spawned more often: crawling worm mass (freq bonus 12) The monster species that spawned more often: evasive GI trooper (freq bonus 12) The monster species that spawned more often: pawn of living stone (freq bonus 2) The monster species that spawned more often: rock worm mass (freq bonus 3) The monster species that spawned more often: mornungol (freq bonus 4) The monster species that spawned more often: anthrazite colony (freq bonus 16) The monster species that spawned more often: feral morlock (freq bonus 12) The monster species that spawned more often: sprite (freq bonus 3) The monster species that spawned more often: barricade tower (freq bonus 6) The monster species that spawned more often: bad mold (freq bonus 3) The monster species that spawned more often: notable warp fungus (freq bonus 18) The monster species that spawned more often: undead warp fungus (freq bonus 9) The monster species that spawned more often: attacker (freq bonus 10) The monster species that spawned more often: water vortex (freq bonus 45) The monster species that spawned more often: giant ship rat (freq bonus 8) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster species that never randomly spawned: DOOM player The monster species that never randomly spawned: pustulent spore The monster species that never randomly spawned: hulking automaton The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: squeezer The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: elusive xorn wizard The monster species that never randomly spawned: tome of destruction The monster species that never randomly spawned: tank warrior The monster species that never randomly spawned: map mimic The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 18) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 20) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 14) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 20) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 20) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 7) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 5) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 9) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 7) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 2) Next attribute increase check would have come at turn 642 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 5 You were disintegration-resistant You were prevented from having clairvoyance (0) You were prevented from having curse resistance (0) You had 1346 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (436) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of covetous warning (buck tooth) Armor hippie heels (red overknees) Scrolls scroll of healing (INS CUBITOR) scroll of mana (LIELAIS KEIZARS IR LAUNUMS) scroll of phase door (CONVICT PATCH) scroll of standard id (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of cure (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) Potions potion of acid (violet-red) potion of vampire blood (blood-red) potion of blood (blood-red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 pack jackals 0 stoats (1 created) 0 goblins (3 created) a grid bug 0 mean molds (1 created) 3 newts 2 twens 0 normal frogs (1 created) 2 iguanas a lizard Jennifer (0 times) 18 creatures born. 11 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (0 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (2 of 160) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa... You died in The Dungeons of Doom on dungeon level 1 with 10 points, and 2 pieces of gold, after 153 moves. Killer: a monster (goblin) You were level 1 with a maximum of 18 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 90 BSOD2-Kur-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 2 68 BSOD2-Dea-Hep-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 3 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20] * 4 10 BSOD2-Kur-Ran-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [18]