BSOD2, chaotic male hemophage Death Eater --+-.+-- |.(...<| |......- |.FF.$.| |@?....| -------- [BSOD2 the Filthy Worm] St6 Dx8 Co9 In14 Wi5 Ch4 DeaHepMalCha S68 Dlvl:1 $0 HP20(20) Pw18(18) AC8 Xp1/17 Wt62/850 T363 Latest messages The chipmunk misses. The chipmunk just misses! The chipmunk bites you! [-2 -> 17] You kill the chipmunk! You flounder. The reston wields 3 crude spears {36}! The crude spears weld themselves to the reston's hand! You kill the reston! You kill the novice light wall! You are losing blood! [-1 -> 19] You hear a door open. Sessilium touches the lichen. Sessilium misses the lichen. You hear the footsteps of a guard on patrol. Sessilium misses the lichen. (2x) The lichen just misses! # Really quit [yes/no]? Final attributes You have strayed Your alignment was -1 Your max alignment was 12 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 139 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 31% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: enchantment spells (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your leg damage was 2 Monster spawn increase started at turn 26895 Monster spawn increase reached its maximum at turn 64736 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2272149 The monster class that cannot be genocided was jelly The monster class that was spawned more often: archfiend (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 8) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 48) The monster species that spawned more often: Purgatory Dude (freq bonus 6) The monster species that spawned more often: antimagic spore (freq bonus 6) The monster species that spawned more often: real patch (freq bonus 8) The monster species that spawned more often: Zuggotmoy (freq bonus 16) The monster species that spawned more often: lightning child (freq bonus 14) The monster species that spawned more often: camo fish (freq bonus 21) The monster species that spawned more often: mental girl (freq bonus 12) The monster species that spawned more often: glare force fungus (freq bonus 16) The monster species that spawned more often: burner turret (freq bonus 32) The monster species that spawned more often: incanting spirit (freq bonus 3) The monster species that spawned more often: mystic (freq bonus 28) The monster species that spawned more often: soft fungus (freq bonus 12) The monster species that spawned more often: megabat (freq bonus 9) The monster species that spawned more often: Iris flax (freq bonus 10) The monster species that spawned more often: void colony (freq bonus 16) The monster species that spawned more often: brass dragon (freq bonus 18) The monster species that spawned more often: plasma stalk (freq bonus 20) The monster species that spawned more often: soul gazer (freq bonus 8) The monster species that spawned more often: Jeanetta (freq bonus 7) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 6) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster species that never randomly spawned: ice spider The monster species that never randomly spawned: cancer research lady The monster species that never randomly spawned: hidden mushroom The monster species that never randomly spawned: pseudo lodestone putter The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: pseudo-dragon The monster species that never randomly spawned: stoner The monster species that never randomly spawned: cobalt draconian The monster species that never randomly spawned: Peeer The monster species that never randomly spawned: illithid The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 50) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 13) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 96) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 6) Next attribute increase check would have come at turn 517 Strength training was 3 Dexterity training was 2 Wisdom training was 0 Constitution training was 20 You were prevented from having half spell damage (0) You were prevented from having mana regeneration (0) You had 1117 points of nutrition remaining You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 597% b - charm monster 4 enchant 52% 297% c - acid stream 4 matter 52% 297% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (dark) Weapons quarterstaff (staff) Armor cloak of reflection (ignorant cloak) Scrolls scroll of healing (MAKE ATTACK WHEN BATTLE) scroll of mana (THERESA FLAUSCHEBUESCHEL MAY) scroll of phase door (MORE IS MORE) scroll of standard id (BEE VERSUS SPIDER THE CONTEST) scroll of cure (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) Spellbooks spellbook of finger of death (maroon) spellbook of charm monster (doorstopping) spellbook of acid stream (hardcover) Wands wand of death (blasted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Death Eater...