BSOD2, chaotic male addicted Kurwa ------------- |.......<$.)| |...........| |...........| |.I.........| -@----------- #,, [BSOD2 the Cheap Sex Slave] St25 Dx25 Co25 In25 Wi25 Ch25 KurAddMalCha S0 Dlvl:1 $0 HP17(17) Pw8(8) AC-23 Xp1/0 Wt106/2600 T168 Cnf Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the addicted Kurwa, welcome back to SlashEMExtended! Be careful! New moon tonight. Unknown command ' '. (4x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: fear resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 45% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10138 Monster spawn increase reached its maximum at turn 54493 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1398156 The monster class that cannot be genocided was mimic The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: undead hyper doll (freq bonus 24) The monster species that spawned more often: blood brothers (freq bonus 8) The monster species that spawned more often: neolithic turret (freq bonus 54) The monster species that spawned more often: master yeek (freq bonus 9) The monster species that spawned more often: Captain Nemo (freq bonus 4) The monster species that spawned more often: tunneling worm (freq bonus 12) The monster species that spawned more often: translucent mushroom (freq bonus 24) The monster species that spawned more often: inferno (freq bonus 48) The monster species that spawned more often: %s ufo (freq bonus 15) The monster species that spawned more often: novice priest (freq bonus 6) The monster species that spawned more often: air-wolf (freq bonus 15) The monster species that spawned more often: viper (freq bonus 12) The monster species that spawned more often: supreme dimensional vortex (freq bonus 10) The monster species that spawned more often: refuge Uhlert (freq bonus 6) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 4) The monster species that spawned more often: two-footed snake (freq bonus 18) The monster species that spawned more often: bang gang girl (freq bonus 14) The monster species that spawned more often: Mira (freq bonus 4) The monster species that spawned more often: green hag (freq bonus 3) The monster species that spawned more often: asshole type there above (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster species that never randomly spawned: chimera toad The monster species that never randomly spawned: puma The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: mega cockroach The monster species that never randomly spawned: rapidfire gloam The monster species that never randomly spawned: special mold The monster species that never randomly spawned: petty chimpanzee The monster species that never randomly spawned: prick monster The monster species that never randomly spawned: castor transport The monster species that never randomly spawned: Florella The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 4) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 6) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 21) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 53) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 17) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 10) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 9) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 3) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 58) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 2) Next attribute increase check would have come at turn 708 Strength training was 0 Dexterity training was 0 Wisdom training was -15 Constitution training was 1 You were confused (0) You had the speed bug. (0) You had the following problem: All actions take turns. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters became stronger if many of their species had been generated already. (0) You were in a ghost world (0) You were prevented from having fear resistance (0) You were prevented from having detect monsters (0) Your chance to block was 0% You had 1333 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (25) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (angband cloak) momhat (round helmet) scaler mittens (silk fingerlings) evil dragon scale shield (evil dragonhide shield) red spell heels (beautiful heels) Scrolls scroll of destroy armor (SPORKHACK ASCENSION) scroll of taming (YELL AT SKY PREVENT KEY FOR 5) scroll of trap detection (I WANNA BE THE GUY) scroll of boss companion (BODY KNOCK ON EARTH WILL HURT) scroll of relocation (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of repair item (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of healing (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of mana (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) scroll of phase door (WHY IS THERE NO FUCKING PROMPT) scroll of standard id (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of cure (ZTORF) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (26 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Kurwa...