BSOD2, chaotic male cockatrice Mahou Shoujo ----- --------- ##|...| |..<....| #,....| |......`| #,|...| |.......| #,,|...| |.....%.| #,?,-...|# ----,,`-- #,#,|....,# #,,,,# --+---- #,, -----,,# ##,#### |.....|,##,,### #,# ##,# ##,,# |....-c,,,,,,,,, ------,# #,# #,,# |.....|##,#---.-----,#|....-,# #?# #,# |.....| ....?...|,,-....|,# #,)# #,# |$..... |.($.....,#|....|,# ##,# #,# ------- |.......|# |....| #,,#---.- --------- |....| ##,#|...| ------ #,#|...| #,,.$..| ###----- [BSOD2 the Schoolkid] St10 Dx4 Co9 In5 Wi16 Ch17 MahCocMalCha S48 Dlvl:1 $16 HP-8(20) Pw6(6) AC7 Xp1/8 Wt32/1050 T561 Latest messages There is a wall in the way! Your sailor blouse blocks the cock's attack. The cock stings you! [-1 -> 19] Your sailor blouse blocks the cock's attack. You kill the cock! You see here a scroll of standard id {1}. There is a wall in the way! 10 gold pieces. There is a wall in the way! You feel tough! You must be leading a healthy life-style. You see here a scroll labeled ELF DONT CANNT {1}. There is a wall in the way! (3x) You cannot diagonally move through a door! There is an altar to Moloch (unaligned) here. You see here a scroll labeled THIS SLING IS RETARDED {1}. The chick zaps a metal wand! The bolt of cold hits you! You die... Your inventory Armor a - an uncursed +0 pair of unknown gauntlets (being worn) {4} b - an uncursed +0 sailor blouse (being worn) {6} Comestibles g - an uncursed tin of kobold meat {1} h - an uncursed tin of rabbit meat {1} i - an uncursed tin of ant meat {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of character recursion (0:3) {1} e - an uncursed spellbook of reflection (0:3) {1} f - an uncursed spellbook of acid sphere (0:4) {1} Wands c - an uncursed wand of striking (0:5) {1} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 13 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 145 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 178 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 69% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 73% Monster death drops spawned with only 87% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: general combat (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32890 Monster spawn increase reached its maximum at turn 52943 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 299970 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: undead archeologist (freq bonus 30) The monster species that spawned more often: Sabrain (freq bonus 21) The monster species that spawned more often: riverside naga (freq bonus 11) The monster species that spawned more often: great ethereal wyrm (freq bonus 10) The monster species that spawned more often: sensei spore lichen (freq bonus 10) The monster species that spawned more often: hobbit veteran (freq bonus 16) The monster species that spawned more often: time growth (freq bonus 18) The monster species that spawned more often: earth hound (freq bonus 16) The monster species that spawned more often: Gunnhild's General Store (freq bonus 18) The monster species that spawned more often: decayed force patch (freq bonus 16) The monster species that spawned more often: water force patch (freq bonus 5) The monster species that spawned more often: domoxorn (freq bonus 18) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 12) The monster species that spawned more often: big bot (freq bonus 16) The monster species that spawned more often: atlantean (freq bonus 12) The monster species that spawned more often: TGWTG (freq bonus 32) The monster species that spawned more often: devilish potato (freq bonus 44) The monster species that spawned more often: sucker gremlin (freq bonus 20) The monster species that spawned more often: ultimate newt (freq bonus 21) The monster species that spawned more often: subterranean giant (freq bonus 8) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 5) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 8) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: Antje's block-heeled boot The monster species that never randomly spawned: frost wall The monster species that never randomly spawned: plasma mushroom The monster species that never randomly spawned: blade naga hatchling The monster species that never randomly spawned: Olog-hai warchief The monster species that never randomly spawned: glare force fungus The monster species that never randomly spawned: Prostetnik Vogon Jeltz The monster species that never randomly spawned: rock chunneler The monster species that never randomly spawned: troglodyte queen The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 23) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 14) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 16) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 224) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 93) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 3) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 16) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 4) Next attribute increase check would have come at turn 4104 Strength training was 0 Dexterity training was -8 Wisdom training was 1 Constitution training was 3 You were poison resistant You were magic-protected You were prevented from having petrification resistance (0) You were prevented from having see invisible (0) You had 938 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - character recursion 7 body 99% 695% b - reflection 6 matter 98% 595% c - acid sphere 1 matter 63% 195% Techniques known in the end Name Level Status egg bomb 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(3230) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor unknown gauntlets (lead gloves) Scrolls scroll of healing (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of mana (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of phase door (AM PO COLVATIO) scroll of standard id (AMYBSOD ASCENDED A HEALER IN SLEX) scroll of cure (WAND BALANCE PATCH MY ASS) Spellbooks spellbook of character recursion (stylish) spellbook of reflection (encased) spellbook of acid sphere (flaming) Wands wand of striking (rusting) wand of cold (metal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a cock 0 chicks (2 created) 0 pack jackals (2 created) 0 aqua kobolds (1 created) a sewer rat 0 evasive sewer rats (1 created) a rabbit 0 pack rabbits (1 created) 0 grid bugs (2 created) a vicar 0 kickboxing girls (1 created) 0 blazing fern spores (1 created) 0 disintegration troves (2 created) 0 energy troves (1 created) 18 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (21 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye BSOD2 the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 1 with 47 points, and 16 pieces of gold, after 561 moves. Killer: bolt of cold You were level 1 with a maximum of 20 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 90 BSOD2-Kur-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] * 2 47 BSOD2-Mah-Coc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of cold. - [20]