BSOD2, neutral female segfaulting Supermarket Cashier ------- -....@| |...d.| ......| |..... ----.-- [BSOD2 the Low Worker] St8 Dx13 Co14 In4 Wi13 Ch11 SupSegFemNeu S0 Dlvl:1 $500 HP18(18) Pw13(13) AC7 Xp1/0 Wt45/1200 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the segfaulting Supermarket Cashier, welcome back to SlashEMExtended! ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy Be careful! New moon tonight. Unknown command ' '. (6x) # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: invisibility You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 36% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: high heels (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78750 Monster spawn increase reached its maximum at turn 93997 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 745788 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: waterspout gargoyle (freq bonus 36) The monster species that spawned more often: richest man of the world (freq bonus 7) The monster species that spawned more often: tear spore (freq bonus 24) The monster species that spawned more often: guardian of the mountains (freq bonus 15) The monster species that spawned more often: sweet blonde (freq bonus 12) The monster species that spawned more often: nuclear slime (freq bonus 18) The monster species that spawned more often: vulpix (freq bonus 5) The monster species that spawned more often: copper dragon bat (freq bonus 8) The monster species that spawned more often: division thief (freq bonus 12) The monster species that spawned more often: turtle (freq bonus 12) The monster species that spawned more often: carnivorous bag (freq bonus 16) The monster species that spawned more often: tear warp patch (freq bonus 9) The monster species that spawned more often: porter hungry stalk (freq bonus 16) The monster species that spawned more often: inertia warp fungus (freq bonus 8) The monster species that spawned more often: fourteen-headed hydra (freq bonus 48) The monster species that spawned more often: zruty (freq bonus 7) The monster species that spawned more often: ant captain (freq bonus 10) The monster species that spawned more often: ice jelly (freq bonus 5) The monster species that spawned more often: petty moaning spirit (freq bonus 36) The monster species that spawned more often: jikiniki (freq bonus 6) The monster trait that was more common: monsters that can lay eggs (freq bonus 8) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster species that never randomly spawned: very old silver dragon The monster species that never randomly spawned: tu-tara backup soldier The monster species that never randomly spawned: pink naga The monster species that never randomly spawned: darkest thief The monster species that never randomly spawned: kobold caster The monster species that never randomly spawned: eel golem The monster species that never randomly spawned: mutated rothe The monster species that never randomly spawned: hi-speed automaton The monster species that never randomly spawned: adult black dragon The monster species that never randomly spawned: unknown mimic The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 19) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 14) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 7) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 7) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 59) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 8) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 97) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 80) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 5) Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having invisibility (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Robbers The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (571) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (BREAKPOINT) scroll of mana (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of phase door (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of standard id (MAKE THE PRIZE TWICE USED) scroll of cure (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) Potions potion of fruit juice (silvervine) potion of booze (spiritual) potion of oil (raspberry) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Supermarket Cashier...