BSOD2, lawful female doppelganger Death Eater ------------- |............ |...........| -.r$........| |...........| |.<...F.....| ------------- [BSOD2 the Giant Rat] St7 Dx12 Co11 In16 Wi5 Ch5 DeaDopFemLaw S0 Dlvl:1 $0 HP22(22) Pw5(24) AC6 HD1 Xp1/0 Wt60/500 T157 Stn Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the doppelganger Death Eater, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: magical breathing Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 94% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: searching (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 8 Monster spawn increase started at turn 15505 Monster spawn increase reached its maximum at turn 48642 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4424324 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: antimagic warp fungus (freq bonus 6) The monster species that spawned more often: venom warp patch (freq bonus 2) The monster species that spawned more often: soaring eel (freq bonus 8) The monster species that spawned more often: squint-eyed rogue (freq bonus 3) The monster species that spawned more often: robot (freq bonus 2) The monster species that spawned more often: Yvonne (freq bonus 3) The monster species that spawned more often: Mister Blackman (freq bonus 6) The monster species that spawned more often: porter ki-rin (freq bonus 6) The monster species that spawned more often: many-eyed moss (freq bonus 16) The monster species that spawned more often: wandering terror (freq bonus 6) The monster species that spawned more often: binah sephirah (freq bonus 8) The monster species that spawned more often: petro spore (freq bonus 8) The monster species that spawned more often: giant gold frog (freq bonus 8) The monster species that spawned more often: crystal spore (freq bonus 4) The monster species that spawned more often: death racquet (freq bonus 4) The monster species that spawned more often: fire spider (freq bonus 8) The monster species that spawned more often: small snake (freq bonus 10) The monster species that spawned more often: great white shark (freq bonus 24) The monster species that spawned more often: flying troll (freq bonus 2) The monster species that spawned more often: orange laser (freq bonus 4) The monster species that never randomly spawned: yellow dragon The monster species that never randomly spawned: phase force patch The monster species that never randomly spawned: demon gazer The monster species that never randomly spawned: lightning child The monster species that never randomly spawned: multiplying hulk The monster species that never randomly spawned: Denwy The monster species that never randomly spawned: shock turret The monster species that never randomly spawned: dancress The monster species that never randomly spawned: wrinkled mushroom patch The monster species that never randomly spawned: meanie The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 70) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 22) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 16) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 10) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 8) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 5) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 5) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 74) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 18) Next attribute increase check would have come at turn 694 Strength training was 0 Dexterity training was -16 Wisdom training was 3 Constitution training was 6 You were stunned (648) You were prevented from having sickness resistance (0) You were prevented from having see invisible (0) You had 1316 points of nutrition remaining You were polymorphed into a giant rat Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin You could not have safely prayed (365) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 599% b - charm monster 4 enchant 19% 299% c - acid stream 4 matter 19% 299% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (doll) Weapons quarterstaff (staff) Armor cloak of reflection (poke mongo cloak) Scrolls scroll of healing (CHRISTINE FEMININE) scroll of mana (NV4 DISP DLL BSOD) scroll of phase door (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of standard id (PSEUDOELLIPOSCHENGBAND) scroll of cure (NUMB ENEMY BY LICKING CIRCLE) Spellbooks spellbook of finger of death (plaid) spellbook of charm monster (fine-printed) spellbook of acid stream (middle-handed) Wands wand of death (asymmetric) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (12 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Death Eater...