BSOD2, lawful female snail Artist ------------- |...........| |..........@| -...........| |...........| |.........d.| ------------- [BSOD2 the Paint Splotcher] St5 Dx15 Co8 In15 Wi15 Ch8 ArtSnlFemLaw S0 Dlvl:1 $0 HP24(24) Pw20(20) AC3 Xp1/0 Wt39/750 T28 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the snail Artist, welcome back to SlashEMExtended! You are lucky! Full moon tonight. You don't have anything else to wear. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: magical breathing You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 71% chance Ring drop chance was reduced to 53% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: shuriken (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62821 Monster spawn increase reached its maximum at turn 81295 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 283185 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: blob (freq bonus 3) The monster species that spawned more often: wood elf tracker (freq bonus 8) The monster species that spawned more often: vodka drinker (freq bonus 10) The monster species that spawned more often: Michaela (freq bonus 28) The monster species that spawned more often: really dangerous stalk (freq bonus 6) The monster species that spawned more often: nondescript warp patch (freq bonus 10) The monster species that spawned more often: petty gold viper (freq bonus 10) The monster species that spawned more often: slut with syphilis (freq bonus 5) The monster species that spawned more often: russian fury (freq bonus 8) The monster species that spawned more often: heaven penetrator (freq bonus 9) The monster species that spawned more often: snore force patch (freq bonus 56) The monster species that spawned more often: hot dog (freq bonus 10) The monster species that spawned more often: math teacher asshole (freq bonus 5) The monster species that spawned more often: Light One (freq bonus 8) The monster species that spawned more often: Pegasus (freq bonus 5) The monster species that spawned more often: chevalier (freq bonus 12) The monster species that spawned more often: Mr. Mime (freq bonus 28) The monster species that spawned more often: lecturer (freq bonus 9) The monster species that spawned more often: dead potato (freq bonus 10) The monster species that spawned more often: flying moyatto ball (freq bonus 10) The monster species that spawned more often: undead ninja (freq bonus 5) The monster species that never randomly spawned: Silvana The monster species that never randomly spawned: Eheieh AGLA, Prince of Void The monster species that never randomly spawned: nexus turret The monster species that never randomly spawned: hidden warp patch The monster species that never randomly spawned: Edriel The monster species that never randomly spawned: ogroblin The monster species that never randomly spawned: yeti The monster species that never randomly spawned: pellet archer The monster species that never randomly spawned: sludge mushroom The monster species that never randomly spawned: stunwall The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 14) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 12) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 48) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 8) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 84) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 9) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 9) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 5) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 4) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 11) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 14) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 2) Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You were poison resistant You were acid resistant You were prevented from having magical breathing (0) You were prevented from having free action (0) You had 1473 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo You could not have safely prayed (128) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (tar gloves) lab coat (white coat) Scrolls scroll of healing (HEAL A WOUND BY CALLING MANSERVENT) scroll of mana (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of phase door (LETS FAIL AND ROLL) scroll of standard id (EAT FRUIT FASTLY) scroll of cure (COMPILE SLEX SUDO UBUNTU) Potions potion of oil (anise seed) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (160 of 540) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Basic) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Skilled) (20 of 160) martial arts [Basic] (max Skilled) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max World Champion) (20 of 160) crossbow [Basic] (max Skilled) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Skilled) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Artist...