BSOD2, lawful male chiropteric Wild Talent --------## |......-,# |......|,# |.<....|,# -$------,# #,# #,# #,----- ,## #,....| #,,,, ##|...|###,#,# |....,,,,-.--|--- |...|####|......| |...| |().@k?+ |...| |......| ----- -------- [BSOD2 the Poschengband Noob] St10 Dx10 Co8 In9 Wi8 Ch11 WilChiMalLaw S20 Dlvl:1 $0 HP-1(10) Pw8(8) AC0 Xp1/5 Wt305/3000 T41 Latest messages In what direction? [47896321><] The door opens. You kill the firefly! You see here a pinewood ring {1}. L - a pinewood ring {1}. pinewood ring - This is a ring. Color: brown. Material: wooden. Appearance: pinewood. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Unfortunately you don't know more about it. You will gain more information if you identify this item. You see here a scroll labeled CROWDED OF BODY IN FLUFFY WATAGE {1}. M - a scroll labeled CROWDED OF BODY IN FLUFFY WATAGE {1}. What do you want to eat? [pqr or ?*] (2x) Never mind. Unknown command ' '. There is a wall in the way! (3x) You see here a wooden box {500}. The kobold throws a dart! You are hit by a dart! [-7 -> 3] The kobold throws a dart! You are hit by a dart. You die... Your inventory Weapons a - an uncursed +0 crossbow (alternate weapon; not wielded) {20} b - an uncursed +1 soft mattock (weapon in foreclaws) {48} c - an uncursed +0 arrow (in quiver) {1} d - an uncursed +0 long sword {16} e - an uncursed +1 silver spear {12} Armor f - an uncursed +2 lab coat (being worn) {4} g - an uncursed +0 scale mail (being worn) {100} h - an uncursed +0 pair of high boots (being worn) {8} i - an uncursed +0 lab coat {4} j - an uncursed +1 plasteel armor {50} Comestibles p - an uncursed tripe ration {1} q - an uncursed fortune cookie {1} r - an uncursed food ration {1} Scrolls u - an uncursed scroll of enchant weapon {1} v - an uncursed scroll of magic mapping {1} E - 5 uncursed scrolls of healing {5} F - 4 uncursed scrolls of mana {4} G - 3 uncursed scrolls of phase door {3} H - 2 uncursed scrolls of standard id {2} I - an uncursed scroll of cure {1} J - an uncursed scroll of teleportation {1} M - an uncursed scroll of tele level {1} Spellbooks w - an uncursed spellbook of cure sickness (0:3) {1} Potions s - an uncursed potion of full healing {1} t - an uncursed potion of healing {1} Rings k - an uncursed +3 ring of gain intelligence {1} l - an uncursed ring of polymorph {1} L - an uncursed ring of protection from shape changers {1} Wands x - an uncursed wand of disintegration beam (0:5) {1} y - an uncursed wand of undead turning (0:3) {1} K - an uncursed wand of enlightenment (0:-2) {1} Tools m - an uncursed hairclip {1} n - an uncursed budo no sasu {1} o - an uncursed tallow candle {1} Gems z - an uncursed +1 worthless piece of white glass {1} A - an uncursed -1 worthless piece of orange glass {1} B - an uncursed +0 touchstone C - 7 uncursed +0 flint stones D - an uncursed +0 worthless piece of orange glass {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 51% chance Scroll drop chance was reduced to 84% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: flail (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39625 Monster spawn increase reached its maximum at turn 93445 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 401327 The monster class that cannot be genocided was centaur The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: time warp patch (freq bonus 6) The monster species that spawned more often: animated leather peep-toe (freq bonus 3) The monster species that spawned more often: venomous spirit (freq bonus 26) The monster species that spawned more often: model mummy (freq bonus 6) The monster species that spawned more often: living bonfire (freq bonus 4) The monster species that spawned more often: mazewalker (freq bonus 16) The monster species that spawned more often: tank warrior (freq bonus 6) The monster species that spawned more often: tsuchinoko (freq bonus 4) The monster species that spawned more often: shotgun horror (freq bonus 8) The monster species that spawned more often: Leonie (freq bonus 3) The monster species that spawned more often: dark lord guard (freq bonus 5) The monster species that spawned more often: fire eel (freq bonus 16) The monster species that spawned more often: Pylops (freq bonus 3) The monster species that spawned more often: giraffe (freq bonus 3) The monster species that spawned more often: scarlet warp patch (freq bonus 3) The monster species that spawned more often: floating nymph (freq bonus 12) The monster species that spawned more often: prehistoric turret (freq bonus 5) The monster species that spawned more often: disintegration ant (freq bonus 8) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 5) The monster species that spawned more often: charcoal warp fungus (freq bonus 8) The monster species that never randomly spawned: geodude The monster species that never randomly spawned: selenite central command unit The monster species that never randomly spawned: death metal freak The monster species that never randomly spawned: undead ringseeker The monster species that never randomly spawned: bad spore The monster species that never randomly spawned: three-headed ogre The monster species that never randomly spawned: yasd horror The monster species that never randomly spawned: leader sentai The monster species that never randomly spawned: white mold The monster species that never randomly spawned: fruit bat The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 20) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 23) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 19) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 73) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 7) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 4) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 1) Next attribute increase check would have come at turn 161 Strength training was 2 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 You were poison resistant You were acid resistant You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You had 1458 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tenebrous, Chupoclops and Malphas Your deity was Tenebrous You could not have safely prayed (333) You are dead Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor lab coat (white coat) high boots (jackboots) Scrolls scroll of enchant weapon (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of magic mapping (YOU STEPPED INTO A HEAP OF SHIT) scroll of healing (DNETHACK TRASHED THE SAMURAI ROLE) scroll of mana (JUGEMJUGEMGOGOUNO) scroll of phase door (VET POTE TONBE) scroll of standard id (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of cure (VOMIT TO MELT ENEMY) scroll of teleportation (IAZNAB) scroll of tele level (CROWDED OF BODY IN FLUFFY WATAGE) Spellbooks spellbook of cure sickness (fleecy-colored) Potions potion of full healing (ochre) potion of healing (sky blue) Rings ring of gain intelligence (malachite) ring of polymorph (styropor) ring of protection from shape changers (pinewood) Wands wand of disintegration beam (mahogany) wand of undead turning (acoustic) wand of enlightenment (nonmoving) Tools tallow candle (candle) Gems worthless piece of white glass (white) worthless piece of orange glass (orange) touchstone (gray) flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly 0 jackals (2 created) 0 kobolds (3 created) 0 grid bugs (2 created) 0 vultures (1 created) a spore lichen 0 hata-matas (1 created) 0 normal frogs (1 created) 0 chameleons (1 created) 13 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Skilled) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Skilled) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) sling [Unskilled] (max Legendary) (0 of 20) dart [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Wild Talent... You died in The Dungeons of Doom on dungeon level 1 with 20 points, and 0 pieces of gold, after 41 moves. Killer: a dart You were level 1 with a maximum of 10 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 17052 bugsniper-Ele-Dop-Mal-Cha died in The Dungeons of Doom on level 4. Drowned in a pool of water by an electric eel. 55 [93] 2 54 BSOD2-Con-Inc-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a ranseur. - [14] * 3 20 BSOD2-Wil-Chi-Mal-Law died in The Dungeons of Doom on level 1. Killed by a dart. - [10]