BSOD2, neutral male fiendish Diver -------###---------------- |$....|,,,...............| ..(..|,##|..............| ...#,# +......<.......| #####.##,# --.------------- ,,,,,,,,,# #,,# rX,,#,### #### ,## . ... ---. [BSOD2 the Beachcomber] St12 Dx10 Co17 In7 Wi5 Ch6 DivFieMalNeu+U S121 Dlvl:2 *7 HP0(13) Pw5(5) AC8 Xp1/16 Wt72/1550 T267 Latest messages The hare bites you! [-2 -> 4] The grid xorn misses. The hare bites you! [-2 -> 2] Warning: HP low! The hare misses. The hare bites you! [-2 -> 2] Warning: HP low! The grid xorn bites you! You get zapped! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The hare bites you! [-1 -> 1] Warning: HP low! The grid xorn bites you! You die... Your inventory Amulets g - an uncursed amulet of magical breathing {1} Weapons a - an uncursed +2 knife (weapon in hand) {2} b - 3 uncursed +0 spears (alternate weapon; not wielded) {36} c - an uncursed +0 trident {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Tools e - a blessed can of grease (0:30) {1} f - 3 blessed tallow candles {2} h - a blessed towel {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 6 You carried 5 sins You could not have this property at all: stealth You could not have this property extrinsically: hallu party You could not have this property intrinsically: stoned chilling Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency was reduced by 61% Ring drop chance was reduced to 61% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: attack spells (turn 186) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13252 Monster spawn increase reached its maximum at turn 41808 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2745972 The monster class that cannot be genocided was major demon The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: mesmerizing nymph (freq bonus 6) The monster species that spawned more often: ninja master (freq bonus 4) The monster species that spawned more often: fire vortex (freq bonus 4) The monster species that spawned more often: oreades (freq bonus 5) The monster species that spawned more often: goblin grenadier (freq bonus 8) The monster species that spawned more often: alakazam (freq bonus 8) The monster species that spawned more often: spider grue (freq bonus 8) The monster species that spawned more often: undead flayer (freq bonus 10) The monster species that spawned more often: ice patch (freq bonus 36) The monster species that spawned more often: gorgimaera (freq bonus 5) The monster species that spawned more often: petty wall beast (freq bonus 5) The monster species that spawned more often: really dangerous mold (freq bonus 5) The monster species that spawned more often: Master of Desaster (freq bonus 7) The monster species that spawned more often: lava warp patch (freq bonus 36) The monster species that spawned more often: powerful idiot (freq bonus 16) The monster species that spawned more often: gray sentai (freq bonus 9) The monster species that spawned more often: Dickmouth (freq bonus 18) The monster species that spawned more often: minor rat-man (freq bonus 5) The monster species that spawned more often: finger mage (freq bonus 6) The monster species that spawned more often: petty shadow ogre (freq bonus 8) The monster species that never randomly spawned: pricolic The monster species that never randomly spawned: kagero cuttie The monster species that never randomly spawned: magma demon The monster species that never randomly spawned: imp The monster species that never randomly spawned: timid troll The monster species that never randomly spawned: sensei spore lichen The monster species that never randomly spawned: Marike's worn-out sneaker The monster species that never randomly spawned: steam-powered shotgun sentry The monster species that never randomly spawned: adventurer growth The monster species that never randomly spawned: sucker mold The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 37) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 17) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 29) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 35) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 15) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 9) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 9) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 9) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 8) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 1) Next attribute increase check would have come at turn 612 Strength training was 6 Dexterity training was 10 Wisdom training was 1 Constitution training was 3 You were prevented from having stealth (0) You were prevented from hallu partying (0) You saw invisible You had 1084 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tangaroa You could not have safely prayed (1853) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (looped) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of standard id (RAKIMONTRARAR) scroll of cure (RAMBA ZAMBA) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal (2 created) 0 kittens (1 created) 0 kobolds (1 created) 2 pack kobolds 0 rabbits (1 created) 0 hares (1 created) 0 grid bugs (1 created) 0 chaffinches (1 created) 0 red warp fungi (1 created) a grid xorn (2 created) a newt zombie a twen (2 created) 16 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (26 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye BSOD2 the Diver... You died in The Dungeons of Doom on dungeon level 2 with 121 points, and 7 pieces of gold, after 267 moves. Killer: a monster (grid xorn) You were level 1 with a maximum of 13 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 121 BSOD2-Div-Fie-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (grid xorn). - [13] 2 4 BSOD2-Lun-Sna-Mal-Neu quit in The Dungeons of Doom on level 1. 21 [21]