BSOD2, neutral male snakey Lunatic --- ..------- -......| |......|#,# |......|#,## -------.....s-,,@, -......<-------#### --------- [BSOD2 the Howler] St18 Dx13 Co15 In17 Wi7 Ch7 LunSnaMalNeu S4 Dlvl:1 $0 HP21(21) Pw7(7) AC-12 Xp1/1 Wt180/1750 T20 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the snakey Lunatic, welcome back to SlashEMExtended! You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 98% Ring drop chance was reduced to 73% Wand drop chance was reduced to 89% Potion drop chance was reduced to 87% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: flail (turn 68) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12170 Monster spawn increase reached its maximum at turn 39335 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 657720 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: trove (freq bonus 9) The monster species that spawned more often: adult shimmering dragon (freq bonus 14) The monster species that spawned more often: red mold (freq bonus 14) The monster species that spawned more often: wake of fire sentry (freq bonus 11) The monster species that spawned more often: grating chicken (freq bonus 11) The monster species that spawned more often: mandrake (freq bonus 60) The monster species that spawned more often: Armed Kop Kchief (freq bonus 11) The monster species that spawned more often: acid-tripper (freq bonus 13) The monster species that spawned more often: naiad elemental (freq bonus 12) The monster species that spawned more often: black bat (freq bonus 10) The monster species that spawned more often: abnormal warp fungus (freq bonus 22) The monster species that spawned more often: goblin leader (freq bonus 22) The monster species that spawned more often: red devil (freq bonus 20) The monster species that spawned more often: farao mummy (freq bonus 10) The monster species that spawned more often: giant copper dragonfly (freq bonus 22) The monster species that spawned more often: Ilona Szilagy (freq bonus 10) The monster species that spawned more often: chuckling laser (freq bonus 12) The monster species that spawned more often: clock wolf (freq bonus 11) The monster species that spawned more often: water stalk (freq bonus 26) The monster species that spawned more often: gorgimaera (freq bonus 26) The monster species that spawned more often: wrinkled patch (freq bonus 28) The monster species that never randomly spawned: Antje's block-heeled boot The monster species that never randomly spawned: hairy stalk The monster species that never randomly spawned: humanoid dryad The monster species that never randomly spawned: group gnome lord The monster species that never randomly spawned: The Terrible Old Man The monster species that never randomly spawned: animated ice cubes The monster species that never randomly spawned: chimera lizard The monster species that never randomly spawned: leprechaun The monster species that never randomly spawned: unalignment thing The monster species that never randomly spawned: water devil The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 16) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 13) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 20) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 13) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 18) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 29) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 4) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 2) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 11) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 19) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 3) Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having disintegration resistance (0) You were prevented from having jumping (0) Your chance to block was 34% You had infravision You had 1466 points of nutrition remaining You could swim You regenerated You were a weretiger You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Moon You could not have safely prayed (915) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1XR Prepared(0) invoke deity 1XR Prepared(0) phase door 1XR Prepared(0) Discoveries Armor helm of steel (formula one helmet) gauntlets of steel (moth-bitten gloves) kicking boots (persian boots) Scrolls scroll of healing (GANDALF GOT EATEN BY A BLAROG) scroll of mana (THX FEMMY) scroll of phase door (CHINTAI LOOKS LIKE A GIRL) scroll of standard id (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of cure (INS CUBITOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Lunatic...