BSOD2, lawful female mazewalking Rogue ---------------------------- |..........................| --<----..............|.--.-- --- -..---....---..- --- |................| --..- |....---..---....| |....---..--.| ..-- |......|.--..| --.| -..--......-- .... |.- .......| .... |.- .......| ..... --..--......- ..c.- |......|.--..| .|@. |....-- --.| --- --..- --- ---- [BSOD2 the Footpad] St11 Dx17 Co17 In5 Wi5 Ch7 RogMazFemLaw S75 Dlvl:2 $1531 HP0(16) Pw4(4) AC4 Xp1/2 Wt124/1500 T271 Latest messages [-2 -> 9] The cockatoo chick misses. (3x) The cockatoo chick bites you! [-1 -> 8] The cockatoo chick bites you! [-1 -> 7] The cockatoo chick bites you! [-2 -> 5] The cockatoo chick bites you! [-1 -> 4] The cockatoo chick bites you! [-2 -> 2] Warning: HP low! The cockatoo chick misses. (2x) The cockatoo chick bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! The cockatoo chick bites you! You die... Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - 28 uncursed +0 bullets (in quiver) {14} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {4} g - 4 blessed scrolls of teleportation {4} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions e - an uncursed potion of sickness {1} Tools h - an uncursed lock pick {1} i - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: poison resistance You could nothave this property extrinsically: confusion resistance You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 25 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 153 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 82% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 99% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: paddle (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70200 Monster spawn increase reached its maximum at turn 84930 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1307164 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: vampiric force patch (freq bonus 4) The monster species that spawned more often: giant bronze dragonfly (freq bonus 32) The monster species that spawned more often: white fungus (freq bonus 7) The monster species that spawned more often: novel warp patch (freq bonus 4) The monster species that spawned more often: hot dog (freq bonus 3) The monster species that spawned more often: mum (freq bonus 3) The monster species that spawned more often: silver dragon bat (freq bonus 12) The monster species that spawned more often: covetous great orc (freq bonus 3) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 4) The monster species that spawned more often: surly looking dwarf (freq bonus 2) The monster species that spawned more often: rogue hireling (freq bonus 3) The monster species that spawned more often: blue fungus (freq bonus 8) The monster species that spawned more often: wrinkled force patch (freq bonus 3) The monster species that spawned more often: anubite (freq bonus 10) The monster species that spawned more often: reaper force patch (freq bonus 11) The monster species that spawned more often: monastic lich (freq bonus 6) The monster species that spawned more often: cycle of life (freq bonus 10) The monster species that spawned more often: antimagic warp fungus (freq bonus 4) The monster species that spawned more often: porter baluchitherium (freq bonus 2) The monster species that spawned more often: principal (freq bonus 14) The monster species that never randomly spawned: adult shimmering dragon The monster species that never randomly spawned: venom colony The monster species that never randomly spawned: Aline The monster species that never randomly spawned: cocoon imp The monster species that never randomly spawned: cerulean stalk The monster species that never randomly spawned: ringseeker The monster species that never randomly spawned: metal babau The monster species that never randomly spawned: lavender stalk The monster species that never randomly spawned: standard snake The monster species that never randomly spawned: pink stalk The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 71) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 22) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 15) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 8) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 54) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 153) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 37) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 21) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 44) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 10) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 48) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 10) Next attribute increase check would have come at turn 863 Strength training was 4 Dexterity training was 2 Wisdom training was 2 Constitution training was 7 You were prevented from having poison resistance (0) You were prevented from having confusion resistance (0) You had 1226 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek You could have safely prayed (14) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of gold detection (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of teleportation (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of healing (ZLORFIK) scroll of mana (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of phase door (LESBIANISM FOR EVERYONE) scroll of standard id (NOUS DEVONS GAGNER NOTRE RACE) scroll of cure (MAKE ATTACK WHEN BATTLE) Potions potion of sickness (blue flag) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cockatoo chicks (1 created) 0 little dogs (1 created) a scrawny cat 0 mini gremlins (1 created) 0 kobolds (1 created) a newt (2 created) 0 twens (2 created) 9 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (22 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Rogue... You died in The Dungeons of Doom on dungeon level 2 with 74 points, and 1531 pieces of gold, after 271 moves. Killer: a monster (cockatoo chick) You were level 1 with a maximum of 16 hit points when you died. You reached the 149th place on the top 10000 list. No Points Name Hp [max] 1 6288591 Bluescreen-Kor-Hep-Fem-Neu ascended to demigoddess-hood. 469 [492] 2 916234 Lorskel-Bar-Vam-Mal-Neu died in One-eyed Sam's Market on level 29. Killed by a monster (Mr. One-eyed Sam, the shopkeeper). - [314] 3 410700 billy2-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 24. Killed by a monster (gargoyle), while paralyzed by a monster's passive attack. - [194] 4 230668 Lorskel-Mar-Dro-Mal-Neu died in The Quest on level 18. Killed by a monster (cyberdemon). - [210] 5 204637 billy2-Aci-Ang-Mal-Law quit in The Dungeons of Doom on level 17. 191 [191] 6 111872 Bluescreen-Trs-War-Mal-Cha died in Sokoban on level 4 [max 11]. Killed by a monster (Anselm). - [149] 7 111179 Winter-Che-Red-Mal-Law died in Chaotic Quest on level 21 [max 36]. Killed by a monster (Vecna). - [198] 8 86773 Lorskel-Bar-Ung-Mal-Cha died in The Dungeons of Doom on level 13. Killed by a wand of disintegration. 122 [122] 9 76960 deadwater-Dea-Rod-Mal-Law died in The Dungeons of Doom on level 23 [max 37]. Killed by a monster (white ogre). - [114] 10 72926 QQQQQ-Rog-Dop-Fem-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (uncertain vortex). - [115] 20 25880 BSOD2-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 5 [max 10]. 139 [154] 21 25870 BSOD2-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 5 [max 10]. 138 [154] 22 25870 BSOD2-Bar-Vam-Mal-Neu quit in The Dungeons of Doom on level 5 [max 10]. 138 [154] 147 80 deadwater-Alt-Ang-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (the high priestess of Moloch). - [30] 148 76 GC19-Sha-Ang-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (training kobold), while frozen by breathing a potion. - [16] *149 74 BSOD2-Rog-Maz-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (cockatoo chick). - [16] 150 73 deadwater-Gla-Sna-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (winged eel). - [15] 151 71 Caitlin-Sex-Hum-Fem-Neu died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [14] 167 37 BSOD2-Ota-Mis-Fem-Cha quit in The Dungeons of Doom on level 1. 23 [23] 176 20 BSOD2-Brd-Ang-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [15] 185 10 BSOD2-Med-Maz-Mal-Law quit in The Dungeons of Doom on level 1. 10 [10] 200 1 BSOD2-Wiz-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 17 [17]