BSOD2, chaotic female angelic Bard ------ |....+ |<...| ##|....+ #,.....| #?# #,|....|,# --#---------,---.--,## |..........|,# #,,,,,# |..........|,# ##,,,@` |..........|,# #,#### |...........,# #`# ------------## [BSOD2 the Rhymer] St5 Dx8 Co10 In5 Wi10 Ch16 BrdAngFemCha S20 Dlvl:1 $16 HP14(15) Pw8(8) AC8 Xp1/1 Wt43/850 T47 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female angelic Bard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Watch out! Bad things can happen on Friday the 13th. Unknown command ' '. You displaced Katzenhund. There's some graffiti on the ground here. Use "r." to read it. 16 gold pieces. The sewer rat bites you! [-2 -> 13] You miss the sewer rat. You claw the sewer rat. You kill the sewer rat! You try to move the boulder, but in vain. (9x) Unknown command ' '. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property at all: free action You could nothave this property extrinsically: drunken boxing You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 489 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 82% Musable item generation frequency was reduced by 15% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 85% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: long sword (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87284 Monster spawn increase reached its maximum at turn 121157 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 783216 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: ant or other insect (freq bonus 8) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: mirror vortex (freq bonus 26) The monster species that spawned more often: karmic lizard (freq bonus 9) The monster species that spawned more often: slouch (freq bonus 20) The monster species that spawned more often: azure colony (freq bonus 18) The monster species that spawned more often: giant mind flayer (freq bonus 12) The monster species that spawned more often: mana force patch (freq bonus 20) The monster species that spawned more often: drakee (freq bonus 20) The monster species that spawned more often: piranha (freq bonus 40) The monster species that spawned more often: iron lich (freq bonus 22) The monster species that spawned more often: stinking cloud (freq bonus 20) The monster species that spawned more often: pile of elysium coins (freq bonus 12) The monster species that spawned more often: weedle (freq bonus 26) The monster species that spawned more often: water giant (freq bonus 9) The monster species that spawned more often: Petra (freq bonus 30) The monster species that spawned more often: cutting horror (freq bonus 18) The monster species that spawned more often: magikarp (freq bonus 11) The monster species that spawned more often: Thorwald (freq bonus 9) The monster species that spawned more often: bunyip (freq bonus 20) The monster species that spawned more often: small healing permamimic (freq bonus 20) The monster species that spawned more often: petty mind flayer (freq bonus 18) The monster species that never randomly spawned: runt The monster species that never randomly spawned: athol The monster species that never randomly spawned: werepiercer The monster species that never randomly spawned: skeleton orc The monster species that never randomly spawned: Daemon The monster species that never randomly spawned: greater chaos servant The monster species that never randomly spawned: echidna The monster species that never randomly spawned: Tillmann The monster species that never randomly spawned: putrefier The monster species that never randomly spawned: thorn growth The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 50) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 25) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 42) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 37) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 3) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 125) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 4) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 5) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 9) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 76) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 1) Next attribute increase check would have come at turn 334 Strength training was 1 Dexterity training was 0 Wisdom training was -2 Constitution training was 3 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having free action (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1452 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Urdlen You could not have safely prayed (33) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets * amulet of anti experience (bright) Armor * cloak of permanence (ghostly cloak) * difficult boots (snow boots) * plain dragon scale shield (plain dragonhide shield) * boogeyman helmet (deformed helmet) Scrolls * scroll of warping (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) * scroll of alter reality (LIELAIS KEIZARS IR LAUNUMS) scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of phase door (WELCOME TO ANGBAND) scroll of standard id (MY PRIVATE IS TENMETERS ACROSS) scroll of cure (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) Spellbooks * spellbook of sleep (copied) * spellbook of confuse monster (conspiratory) * spellbook of slow monster (stapled) * spellbook of cause fear (mossy) * spellbook of charm monster (psionic) * spellbook of cancellation (defiled) * spellbook of sludge (frosty) * spellbook of water bolt (protected) Potions potion of booze (concocted) Rings * ring of danger (mead) Wands * wand of poison (pine) Tools * wooden harp (harp) * tin whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * manastone (gray) * memory loss stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Bard...