BSOD2, lawful female bretonian Intel Scribe ------ |....| |....| |....| |....| |....| |...@- |...d| |....| ------ [BSOD2 the Red Robe] St7 Dx8 Co8 In9 Wi6 Ch4 ScrBreFemLaw S0 Dlvl:1 $0 HP16(16) Pw23(23) AC9 Xp1/0 Wt32/850 T1 Latest messages Use hybrid races? [yn] (n) Hello BSOD2, welcome to SlashEMExtended! You are a lawful female bretonian Intel Scribe. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command ' '. (6x) You don't know any spells right now. What do you want to read? [b-fi-m or ?*] Never mind. Unknown command ' '. (3x) What do you want to use or apply? [a or ?*] What do you want to write on? [b-fi-m or ?*] (2x) Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could nothave this property extrinsically: jumping You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 43 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 90% Musable item generation frequency was reduced by 10% Potion drop chance was reduced to 88% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: protection spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66835 Monster spawn increase reached its maximum at turn 111915 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 331072 The monster class that cannot be genocided was light The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: purple wraith (freq bonus 6) The monster species that spawned more often: pink jelly (freq bonus 7) The monster species that spawned more often: living iron chain (freq bonus 8) The monster species that spawned more often: Haxxor (freq bonus 4) The monster species that spawned more often: chaos drow (freq bonus 5) The monster species that spawned more often: Jasieen (freq bonus 20) The monster species that spawned more often: cursing spirit (freq bonus 2) The monster species that spawned more often: dilational black hole (freq bonus 8) The monster species that spawned more often: silver draconian (freq bonus 10) The monster species that spawned more often: petty steam vortex (freq bonus 6) The monster species that spawned more often: clay spore (freq bonus 4) The monster species that spawned more often: gnome warrior (freq bonus 6) The monster species that spawned more often: aqua kobold (freq bonus 8) The monster species that spawned more often: airi (freq bonus 6) The monster species that spawned more often: packer rat (freq bonus 7) The monster species that spawned more often: rainbow unicorn (freq bonus 10) The monster species that spawned more often: topless nurse (freq bonus 3) The monster species that spawned more often: mean warp fungus (freq bonus 3) The monster species that spawned more often: green starlit sky (freq bonus 3) The monster species that spawned more often: colluded fungus (freq bonus 8) The monster species that never randomly spawned: Sabine The monster species that never randomly spawned: Singular Grigori The monster species that never randomly spawned: blade of slaughter The monster species that never randomly spawned: evasive maggot The monster species that never randomly spawned: mister burner The monster species that never randomly spawned: monkey The monster species that never randomly spawned: chillbug The monster species that never randomly spawned: agent black mold The monster species that never randomly spawned: Hanh's block-heeled sandal The monster species that never randomly spawned: freemason high priestess The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 18) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 136) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 15) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 16) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 8) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 31) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 8) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 33) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 5) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 10) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 16) Next attribute increase check would have come at turn 253 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were prevented from having jumping (0) You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Bowditch You could not have safely prayed (685) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (funeral cloak) Scrolls scroll of remove curse (SUS COMNITUS) scroll of enchant weapon (PHOL ENDE WODAN) scroll of charging (MUNCH MUNCH) scroll of blank paper (unlabeled) scroll of healing (VIA FERO DEO) scroll of mana (TYPE CHANGING BY SLATE) scroll of phase door (USER DEATH IMMINENT) scroll of standard id (VALLATTA SPEATT) scroll of cure (MAMPIFANDRAY SELA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Intel Scribe...