BSOD2, chaotic male ungenomoldic Midget -+ ..-- -G| |f| -.| -- [BSOD2 the Griffin] St17 Dx10 Co17 In5 Wi8 Ch4 MidUngMalCha S0 Dlvl:1 $0 HP95(95) Pw9(9) AC-3 HD19 Xp1/0 Wt80/2284 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the ungenomoldic Midget, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could nothave this property extrinsically: magic resistance You could not have this property intrinsically: free action Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 97% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 50% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 51) You had blown your chance of training the polymorphing skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 27820 Monster spawn increase reached its maximum at turn 47637 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2123913 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: zombie (freq bonus 8) The monster species that spawned more often: cash-stealing teacher (freq bonus 12) The monster species that spawned more often: umber hulk (freq bonus 18) The monster species that spawned more often: ill stalk (freq bonus 9) The monster species that spawned more often: wereeel (freq bonus 24) The monster species that spawned more often: teal fungus (freq bonus 13) The monster species that spawned more often: null force patch (freq bonus 13) The monster species that spawned more often: very strong turret (freq bonus 18) The monster species that spawned more often: hell temptress (freq bonus 10) The monster species that spawned more often: energy mushroom (freq bonus 20) The monster species that spawned more often: Victoria's lady pump (freq bonus 9) The monster species that spawned more often: crap teacher (freq bonus 11) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 12) The monster species that spawned more often: gray warp fungus (freq bonus 11) The monster species that spawned more often: adult rainbow dragon (freq bonus 22) The monster species that spawned more often: ringseeker (freq bonus 14) The monster species that spawned more often: dark mushroom (freq bonus 22) The monster species that spawned more often: aroma lady (freq bonus 9) The monster species that spawned more often: solar turret (freq bonus 40) The monster species that spawned more often: spore force patch (freq bonus 28) The monster species that spawned more often: Birgit's lady boot (freq bonus 14) The monster species that never randomly spawned: mediator The monster species that never randomly spawned: porter bad egg The monster species that never randomly spawned: Solvejg's other mocassin The monster species that never randomly spawned: mink The monster species that never randomly spawned: huge pseudodragon The monster species that never randomly spawned: rat snake The monster species that never randomly spawned: izumo The monster species that never randomly spawned: flesh hunter The monster species that never randomly spawned: force fog cloud The monster species that never randomly spawned: Lukas's bodyguard The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 310) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 4) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 33) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 12) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 17) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 4) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 2) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 6) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 13) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 6) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 19) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 24) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 7) Next attribute increase check would have come at turn 421 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having magic resistance (0) You were prevented from having confusion resistance (0) You saw invisible You were warned You had automatic searching You had infravision You had 1500 points of nutrition remaining You were polymorphing You were polymorphed into a griffin Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Abbathor You could not have safely prayed (78) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of mana (MEAD NI NAJAP) scroll of phase door (LEP GEX VEN ZEA) scroll of standard id (CHINTAI LOOKS LIKE A GIRL) scroll of cure (TELL EN MOVE WHAT HAVE) scroll of genocide (BLUE SCREEN OF DEATH) Wands wand of death (dodecagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Midget...