BSOD2, chaotic male yokuda Bard ------ |.f..| ...@.| |....| |....| ----.- [BSOD2 the Rhymer] St5 Dx6 Co3 In4 Wi16 Ch14 BrdYokMalCha S0 Dlvl:1 $0 HP19(19) Pw7(7) AC9 Xp1/0 Wt40/500 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male yokuda Bard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could nothave this property extrinsically: magical breathing You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 489 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 45% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 23% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: shield (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37460 Monster spawn increase reached its maximum at turn 58504 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 244460 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: orc (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 6) The monster species that spawned more often: corrosive wall (freq bonus 8) The monster species that spawned more often: gravity growth (freq bonus 4) The monster species that spawned more often: baby bronze dragon (freq bonus 12) The monster species that spawned more often: vortex (freq bonus 15) The monster species that spawned more often: very old mercurial dragon (freq bonus 14) The monster species that spawned more often: doom knight (freq bonus 4) The monster species that spawned more often: hell buzzard (freq bonus 10) The monster species that spawned more often: winged-demon (freq bonus 4) The monster species that spawned more often: seven of clubs (freq bonus 8) The monster species that spawned more often: nexus naga (freq bonus 8) The monster species that spawned more often: ringwraith (freq bonus 3) The monster species that spawned more often: praetor (freq bonus 8) The monster species that spawned more often: cursing point (freq bonus 7) The monster species that spawned more often: gF*<âbDfJæD¶‰xÑ¿q’@Fïæ (freq bonus 10) The monster species that spawned more often: Yeenoghu (freq bonus 8) The monster species that spawned more often: venom turret (freq bonus 7) The monster species that spawned more often: ice monster (freq bonus 4) The monster species that spawned more often: blood bringer (freq bonus 4) The monster species that spawned more often: water hound (freq bonus 6) The monster species that spawned more often: normal hobbit (freq bonus 8) The monster species that never randomly spawned: black potatoes The monster species that never randomly spawned: Alexia The monster species that never randomly spawned: giant error The monster species that never randomly spawned: black The monster species that never randomly spawned: baby purple worm The monster species that never randomly spawned: pulsating sphere The monster species that never randomly spawned: tender asian girl The monster species that never randomly spawned: player permamimic The monster species that never randomly spawned: small generator The monster species that never randomly spawned: water giant The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 22) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 40) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 16) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 31) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 115) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 15) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 14) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 11) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 3) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 19) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 8) Next attribute increase check would have come at turn 110 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having sickness resistance (0) You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Urdlen You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Unique Items Candelabrum of Invocation Amulets * amulet of restful sleep (miniature) Armor * helm of thirst (water-pipe helmet) * helm of teleport control (great helmet) * gauntlets of fast casting (odd pair of gloves) * robe of randomness (white robe) Scrolls * scroll of food detection (ATTACK BY THROW A GOLD COIN) * scroll of group summoning (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of healing (TRAETOR HORIGO) scroll of mana (READ ME) scroll of phase door (CHUTZPAH) scroll of standard id (SO LIEBER FLAUSCHIGER REGEN) scroll of cure (FROBOZZ MAGIC SCROLL CO) Spellbooks * spellbook of sleep (acidic) * spellbook of confuse monster (curare-impregnated) * spellbook of slow monster (thorny) * spellbook of cause fear (endangered) * spellbook of charm monster (gameplay-altering) * spellbook of solar beam (printed) * spellbook of resist sleep (tan) * spellbook of remove blessing (moldy) * spellbook of redemption (final) Potions potion of booze (illuminated) Tools * wooden flute (flute) * tin whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) * Candelabrum of Invocation (candelabrum) Gems * free hand bug stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Bard...