BSOD2, neutral male nymphian Gunner -------- .......| |..@F... ..$@...| |......| |......| |......| -------- [BSOD2 the Pistol User] St11 Dx10 Co8 In13 Wi4 Ch7 GunNymMalNeu S2 Dlvl:1 $2 HP14(14) Pw6(6) AC9 Xp1/0 Wt172/1050 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral male nymphian Gunner. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could nothave this property extrinsically: manaleech You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 168 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 68% Musable item generation frequency was reduced by 78% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: general combat (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22551 Monster spawn increase reached its maximum at turn 41668 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 172424 The monster class that cannot be genocided was elemental The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: shocking sphere (freq bonus 10) The monster species that spawned more often: great white shark (freq bonus 28) The monster species that spawned more often: fiendish warlock (freq bonus 10) The monster species that spawned more often: burninator (freq bonus 8) The monster species that spawned more often: eye druj (freq bonus 11) The monster species that spawned more often: rock smasher (freq bonus 6) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 6) The monster species that spawned more often: abyss fiend (freq bonus 7) The monster species that spawned more often: Tiamat, the Fiend of Wind (freq bonus 5) The monster species that spawned more often: black ogre (freq bonus 10) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 24) The monster species that spawned more often: arcane vortex (freq bonus 14) The monster species that spawned more often: ballistic turret (freq bonus 6) The monster species that spawned more often: thirteen-headed hydra (freq bonus 6) The monster species that spawned more often: delerium (freq bonus 5) The monster species that spawned more often: narrog (freq bonus 12) The monster species that spawned more often: weeping willow (freq bonus 6) The monster species that spawned more often: green monster (freq bonus 5) The monster species that spawned more often: wood golem (freq bonus 7) The monster species that spawned more often: hammer swinger (freq bonus 9) The monster species that never randomly spawned: petty rhumbat The monster species that never randomly spawned: militant paladin The monster species that never randomly spawned: animated armor The monster species that never randomly spawned: rocker The monster species that never randomly spawned: wimp The monster species that never randomly spawned: battle bunny The monster species that never randomly spawned: nautilus coxswain The monster species that never randomly spawned: sludge stalk The monster species that never randomly spawned: blue laser The monster species that never randomly spawned: Runner The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 24) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 180) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 17) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 19) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 3) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 68) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 4) Next attribute increase check would have come at turn 843 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You were punished You were prevented from having fear resistance (0) You were prevented from having manaleech (0) You had 1500 points of nutrition remaining You were stealthy You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dungeon Collapse, Segfault Bug and Game Freeze Your deity was Segfault Bug You could not have safely prayed (157) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of mana (YOU AINT GETTING OUT OF HERE ALIVE) scroll of phase door (AJMO TO UCINITI) scroll of standard id (RGB ZNFUVAALL CRERIBQ) scroll of cure (INS CUBITOR) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye BSOD2 the Gunner...