BSOD2, chaotic female bat Sage ------- |r.... |.....| |.....| |...[f| ....@.| - ----- [BSOD2 the Invoker] St8 Dx7 Co9 In17 Wi18 Ch6 SagBatFemCha S0 Dlvl:1 $0 HP23(23) Pw27(27) AC8 Xp1/0 Wt53/950 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the bat Sage, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could nothave this property extrinsically: see invisible You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 31 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 42% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 52% Wand drop chance was reduced to 90% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: short sword (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13800 Monster spawn increase reached its maximum at turn 74560 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1203084 The monster class that cannot be genocided was xorn The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: kimono girl (freq bonus 14) The monster species that spawned more often: opal warp patch (freq bonus 12) The monster species that spawned more often: hidden dwarven wizard (freq bonus 10) The monster species that spawned more often: giant amulet trove (freq bonus 10) The monster species that spawned more often: jungle hunter (freq bonus 7) The monster species that spawned more often: husky (freq bonus 6) The monster species that spawned more often: gigantic twen (freq bonus 6) The monster species that spawned more often: biker gang member (freq bonus 6) The monster species that spawned more often: Janina's combat boot (freq bonus 48) The monster species that spawned more often: lethe colony (freq bonus 6) The monster species that spawned more often: troll permamimic mummy (freq bonus 7) The monster species that spawned more often: baby platinum dragon (freq bonus 16) The monster species that spawned more often: siena force fungus (freq bonus 6) The monster species that spawned more often: trapper (freq bonus 12) The monster species that spawned more often: winged black unicorn (freq bonus 18) The monster species that spawned more often: small item trove (freq bonus 12) The monster species that spawned more often: blister warp fungus (freq bonus 6) The monster species that spawned more often: mature spirit (freq bonus 12) The monster species that spawned more often: grey wraith (freq bonus 14) The monster species that spawned more often: sewer slime (freq bonus 12) The monster species that never randomly spawned: black snake The monster species that never randomly spawned: Rezo, the Red Priest The monster species that never randomly spawned: club racquet The monster species that never randomly spawned: singing happy drunk The monster species that never randomly spawned: large ring trove The monster species that never randomly spawned: Grey-elf rogue The monster species that never randomly spawned: phasing acid blob The monster species that never randomly spawned: opal fungus The monster species that never randomly spawned: nightcreeper The monster species that never randomly spawned: stupid blonde girl The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 63) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 27) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 6) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 12) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 39) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 51) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 13) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 16) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 2) Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were resistant to fear You were prevented from having see invisible (0) You were prevented from having infravision (0) You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of magic mapping (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of confuse monster (RANDOM STAT CHANGE MANY) scroll of healing (AYY LMAO) scroll of mana (CHRISTINE FEMININE) scroll of phase door (STIFFEN BODY TO ADD POWER) scroll of standard id (ODIV) scroll of cure (TUOE DISNI) Spellbooks spellbook of force bolt (white) spellbook of healing (yellow-stained) spellbook of stone to flesh (thorny) Potions potion of sickness (orange tea) potion of fruit juice (anise seed) potion of healing (pseudo-violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Sage...