BSOD2, chaotic male kop Amazon --------+--- |..@.......| |.........)| |........... ------------ [BSOD2 the Villager] St14 Dx17 Co12 In16 Wi6 Ch10 AmaKopMalCha S54 Dlvl:2 $0 HP16(16) Pw11(11) AC-4 Xp1/1 Wt181/1400 T40 Latest messages In what direction? [47896321><] WHAMMM!!! The valkyrie called Rue the stripling drops 10 gold pieces. In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! You see here a gooey potion {1}. You see here a pair of feminine pumps {4}. You displaced your valkyrie called Rue the stripling. You hear water falling on coins. You see here the scroll labeled AS IF FEEL SOMETHING named The Marauder's Map {1}. What do you want to drink? [g or ?*] Never mind. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could nothave this property extrinsically: glib combat You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 87% Musable item generation frequency was reduced by 47% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 5) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24098 Monster spawn increase reached its maximum at turn 56871 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 179650 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: bugbear (freq bonus 4) The monster species that spawned more often: farting boy (freq bonus 5) The monster species that spawned more often: sabre-toothed cat (freq bonus 2) The monster species that spawned more often: large permamimic (freq bonus 6) The monster species that spawned more often: black patch (freq bonus 12) The monster species that spawned more often: silver warp patch (freq bonus 32) The monster species that spawned more often: blue warp fungus (freq bonus 4) The monster species that spawned more often: evil mage (freq bonus 12) The monster species that spawned more often: Rat-Man (freq bonus 12) The monster species that spawned more often: windscreen cleaner (freq bonus 3) The monster species that spawned more often: pile of very angry coins (freq bonus 4) The monster species that spawned more often: giant entity (freq bonus 6) The monster species that spawned more often: Miss Locking Stable (freq bonus 8) The monster species that spawned more often: kangaskhan (freq bonus 4) The monster species that spawned more often: blazing fern spore (freq bonus 16) The monster species that spawned more often: big bill (freq bonus 4) The monster species that spawned more often: bang lich (freq bonus 6) The monster species that spawned more often: twelph (freq bonus 2) The monster species that spawned more often: snakeman (freq bonus 8) The monster species that spawned more often: your doppelganger (freq bonus 8) The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: phase fungus The monster species that never randomly spawned: null patch The monster species that never randomly spawned: iron slime The monster species that never randomly spawned: pustulent colony The monster species that never randomly spawned: baby wyvern The monster species that never randomly spawned: lilac mold The monster species that never randomly spawned: barricade tower The monster species that never randomly spawned: weary pilgrim The monster species that never randomly spawned: scorched archer The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 9) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 3) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 4) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 9) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 6) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 4) Next attribute increase check would have come at turn 78 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 You were prevented from drunken boxing (0) You were prevented from having glib combat (0) Your chance to block was 36% You had 1459 points of nutrition remaining You were stealthy You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Suzanne Collins, Effie Trinket and President Snow Your deity was President Snow You could not have safely prayed (437) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * javelin (throwing spear) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of mobility (slippery shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (radio helmet) * skullcap (hydra helmet) * flack helmet (RNG helmet) * crystal helm (orange visored helmet) * mining helm (space helmet) * field helm (deformed helmet) * helm of safeguard (wide metal helm) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (comfortable gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (plateau boots) * boots of safeguard (snow boots) Scrolls scroll of teleportation (GARVEN DEH) scroll of healing (9H) scroll of mana (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of phase door (I AM THE BEST) scroll of standard id (YOU STEPPED INTO A HEAP OF SHIT) scroll of cure (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) Potions potion of healing (mulberry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Legendary) (21 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Amazon...