BSOD2, chaotic male asgardish Dunmer ### ### ######### ### #*# #,# #,# #,,),,[,# #,# #,# #,# #,# #[#####,# #,# #,#####,# #*#####,# #,# #,# #,,),,,,# #,,,,,,,# #,# #,# #,####### #,####### #,# #,# #,# #,# #,# #,# #,# #######,# #,#####,# #,# #,,,,,,,# ### #,,,,,,,# #,# #,####### #,# ######### #[# #,# #,# #### ##,#####,###########,###,,,######### #,%,),%,,),,,,,,,,,,`,,,,[,%,,,)@o,,o ooooo o o ##,#####[###############,#[#*###,####### #,,# ##,,# ##,,# ##,,,,,,,,#,[#**%,,,,,# #,####,,####,,####,,####,,##*,%,####,<## #####,,,###,,####,,####,[####,,####,,## #,,#,,,,,## #,,## #,,## #,,## #,,## ########## #### #### #### #### [BSOD2 the N'wah Basher] St18/01 Dx14 Co13 In10 Wi11 Ch3 DunAsgMalCha Min:13 $1807 HP146(151) Pw133(133) AC-21 MC3 Mov12 Exp13 Wt1446/2350 T23243 Latest messages Restoring save file... You return to level 13 in The Gnomish Mines. Hello BSOD2, the asgardish Dunmer, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 70 Your max alignment was 70 You carried 0 sins Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 10% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 70% Monster death drops spawned with only 97% chance Number of artifacts generated was 5 Number of fake artifacts generated was 7 Monster spawn increase started at turn 30484 Monster spawn increase reached its maximum at turn 102936 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 229923 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: golden fungus (freq bonus 9) The monster species that spawned more often: clay statue (freq bonus 3) The monster species that spawned more often: song book permamimic (freq bonus 4) The monster species that spawned more often: sloppy warp fungus (freq bonus 8) The monster species that spawned more often: insane nine (freq bonus 3) The monster species that spawned more often: yellow beetle (freq bonus 6) The monster species that spawned more often: unreal warp patch (freq bonus 6) The monster species that spawned more often: blue hulk (freq bonus 4) The monster species that spawned more often: patriarch (freq bonus 16) The monster species that spawned more often: zombified dwarf (freq bonus 5) The monster species that spawned more often: mind mold (freq bonus 6) The monster species that spawned more often: cure slime (freq bonus 5) The monster species that spawned more often: juggernaut (freq bonus 3) The monster species that spawned more often: imperial cobra (freq bonus 6) The monster species that spawned more often: wumpus (freq bonus 10) The monster species that spawned more often: thorn patch (freq bonus 4) The monster species that spawned more often: argentum golem (freq bonus 4) The monster species that spawned more often: flank player (freq bonus 8) The monster species that spawned more often: phaser stalk (freq bonus 8) The monster species that spawned more often: chimera lizard (freq bonus 8) The monster species that never randomly spawned: porter wight The monster species that never randomly spawned: psychic mushroom The monster species that never randomly spawned: The Marquis de la Tour The monster species that never randomly spawned: big boo The monster species that never randomly spawned: dark elven turret The monster species that never randomly spawned: falling turret The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: hungry Olog-hai The monster species that never randomly spawned: water dragon The monster species that never randomly spawned: desert mold The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 7) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 20) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 16) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 11) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 8) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 3) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 5) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 3) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 1) Next attribute increase check would have come at turn 24555 Strength training was 34 Dexterity training was 50 Wisdom training was -1 Constitution training was 44 You were fire resistant You were cold resistant You were poison resistant You saw invisible You had infravision You had 1810 points of nutrition remaining You were invisible to others You aggravated monsters You could survive without air You had spell resistance You were protected You were very fast You were wielding two weapons at once You were lucky (2) You had extra luck Good luck did not time out for you You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7* enchant 99% 0% b - freeze sphere 1 matter 63% 32% c - cure blindness 2 healing 65% 92% d - wizard lock 2 matter 65% 76% e - light 1 divine 63% 136% f - clairvoyance 3 divine 90% 76% g - create monster 4 attack 90% 76% Techniques known in the end Name Level Status cutthroat 13X Prepared(0) appraisal 13 R Prepared(0) phase door 13 R Prepared(0) invoke deity 13 R Prepared(0) critical strike 4X Prepared(0) disarm 2 O Prepared(0) Voluntary challenges You eaten 84 times You eaten food with animal by-products 48 times You eaten meat 34 times You have communicated with the gods 171 times You prayed to the gods 3 times You hit with a wielded weapon 2388 times You killed 965 monsters You read items or engraved 86 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (26 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Skilled] (max Expert) (473 of 540) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Legendary) (254 of 540) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Expert] (max Expert) (1621 of 12800) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Skilled] (max Expert) (328 of 540) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (16 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (14 of 20) Goodbye BSOD2 the Dunmer...