BSOD2, lawful female hemi-doppelganger Feat Master --------- ....@v@.. |.......| --+--+--- [BSOD2 the Hopper] St6 Dx20 Co5 In6 Wi8 Ch14 StuHemFemLaw+F S0 Dlvl:1 $0 HP19(19) Pw18(18) AC0 Xp1/0 Wt54/650 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the segfaulter hemi-doppelganger Feat Master, welcome back to SlashEMExtended! ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could nothave this property extrinsically: stunnopathy You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 251 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 67% Musable item generation frequency was reduced by 7% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 42% Monster death drops spawned with only 99% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: protection spells (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 35847 Monster spawn increase reached its maximum at turn 55897 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 575890 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: transsylvanian (freq bonus 4) The monster species that spawned more often: Toxic Kop (freq bonus 14) The monster species that spawned more often: immobile force patch (freq bonus 3) The monster species that spawned more often: Glareth (freq bonus 6) The monster species that spawned more often: giant brass frog (freq bonus 2) The monster species that spawned more often: Olog-hai (freq bonus 4) The monster species that spawned more often: caborrog (freq bonus 2) The monster species that spawned more often: adult wyvern (freq bonus 2) The monster species that spawned more often: black wasp (freq bonus 8) The monster species that spawned more often: sprigling (freq bonus 6) The monster species that spawned more often: feat master (freq bonus 12) The monster species that spawned more often: cheese-footed teacher (freq bonus 4) The monster species that spawned more often: tanuki (freq bonus 6) The monster species that spawned more often: death trash-hauler (freq bonus 12) The monster species that spawned more often: Whitebeard's Ghost (freq bonus 6) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 5) The monster species that spawned more often: giant brown bear (freq bonus 8) The monster species that spawned more often: octarine stalk (freq bonus 14) The monster species that spawned more often: purple slime (freq bonus 4) The monster species that spawned more often: beamer (freq bonus 3) The monster species that never randomly spawned: sound turret The monster species that never randomly spawned: kobold polluter The monster species that never randomly spawned: troglodyte The monster species that never randomly spawned: chick The monster species that never randomly spawned: ruby fungus The monster species that never randomly spawned: Johanetta's dancing shoe The monster species that never randomly spawned: gorebelly The monster species that never randomly spawned: tunnel force wight The monster species that never randomly spawned: Anastasia's sneaker The monster species that never randomly spawned: fiery nymph The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 17) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 6) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 13) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 23) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 4) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 26) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 4) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 15) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 12) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 4) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 76) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 66) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 1) Next attribute increase check would have come at turn 248 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You were prevented from having keen memory (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond You could not have safely prayed (168) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (YOU WILL DIE A SLOW SLOW DEATH) scroll of mana (RANDOM STAT CHANGE MANY) scroll of phase door (AIR ELEMENTAL SPEED BEHOLDER) scroll of standard id (MOVE RAISED BY FEARED) scroll of cure (HARATTAMA KIYOTTAMA) Potions potion of healing (creepy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Feat Master...