BSOD2, neutral female ancipital Supermarket Cashier ---------- |........| |........| ......d..| |.....@..| ---------- [BSOD2 the Low Worker] St5 Dx14 Co17 In4 Wi9 Ch12 SupAcpFemNeu S0 Dlvl:1 $500 HP17(17) Pw14(14) AC7 Xp1/0 Wt45/1200 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the ancipital Supermarket Cashier, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could nothave this property extrinsically: flying You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 21 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 90% Wand drop chance was reduced to 98% Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: quarterstaff (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32310 Monster spawn increase reached its maximum at turn 60950 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 866112 The monster class that cannot be genocided was vortex The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: baby yellow dragon (freq bonus 6) The monster species that spawned more often: player skeleton (freq bonus 5) The monster species that spawned more often: green orc (freq bonus 6) The monster species that spawned more often: seven of clubs (freq bonus 6) The monster species that spawned more often: cockatrice (freq bonus 12) The monster species that spawned more often: archangel victrebell (freq bonus 6) The monster species that spawned more often: hellwhip (freq bonus 10) The monster species that spawned more often: centipede swarm (freq bonus 10) The monster species that spawned more often: wereboar (freq bonus 10) The monster species that spawned more often: burning trove (freq bonus 12) The monster species that spawned more often: vindscreen viper (freq bonus 11) The monster species that spawned more often: fiend orc (freq bonus 6) The monster species that spawned more often: visor warg (freq bonus 6) The monster species that spawned more often: totally bad mushroom (freq bonus 28) The monster species that spawned more often: illiterate from the hunger games (freq bonus 5) The monster species that spawned more often: tank breaker (freq bonus 9) The monster species that spawned more often: time warp patch (freq bonus 28) The monster species that spawned more often: furious stalk (freq bonus 8) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 7) The monster species that spawned more often: deep force gnome (freq bonus 18) The monster species that never randomly spawned: leocentaur ruler The monster species that never randomly spawned: cheating black light The monster species that never randomly spawned: H. The monster species that never randomly spawned: tower vulture The monster species that never randomly spawned: adult blue dragon The monster species that never randomly spawned: dire shark The monster species that never randomly spawned: killer tripe ration The monster species that never randomly spawned: giant mill auto The monster species that never randomly spawned: disguised soldier ant The monster species that never randomly spawned: Jil The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: ruby dragon scales ((null)) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 3) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 34) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 30) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 7) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 14) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 11) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 11) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 1) Next attribute increase check would have come at turn 1182 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were prevented from having flying (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You could teleport You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Robbers You could not have safely prayed (576) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (NUMB IF HITTED SERIOUS IF HURT) scroll of mana (TO MENY SHOTING TO BE AVOID) scroll of phase door (INQUE COMUS) scroll of standard id (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of cure (SEVEN MINUS) Potions potion of fruit juice (effervescent) potion of booze (slimy) potion of oil (gooey) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Supermarket Cashier...