BSOD2, neutral male sylph Politician ----@-- - ....@...| |.r.....| .r..$...| . |...)...| --------- [BSOD2 the Voter] St11 Dx4 Co6 In7 Wi6 Ch21 PolSylMalNeu S0 Dlvl:1 $3068 HP14(14) Pw12(12) AC8 Xp1/0 Wt41/950 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral male sylph Politician. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command 'M-x'. (4x) In what direction? [47896321><] (2x) Unknown command 'y'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could nothave this property extrinsically: shock resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 160 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 68 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 71% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 81% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44320 Monster spawn increase reached its maximum at turn 93130 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 420614 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: clear hound (freq bonus 10) The monster species that spawned more often: fragment (freq bonus 13) The monster species that spawned more often: Dispator (freq bonus 5) The monster species that spawned more often: slow fungus (freq bonus 4) The monster species that spawned more often: lesser giant kraken (freq bonus 8) The monster species that spawned more often: Kop Lieutenant (freq bonus 18) The monster species that spawned more often: poison grue (freq bonus 6) The monster species that spawned more often: foul mimic (freq bonus 5) The monster species that spawned more often: Xinvirae (freq bonus 6) The monster species that spawned more often: white naga hatchling (freq bonus 6) The monster species that spawned more often: lurker above (freq bonus 3) The monster species that spawned more often: hidden colony (freq bonus 12) The monster species that spawned more often: ravenous bat (freq bonus 4) The monster species that spawned more often: very old deep dragon (freq bonus 6) The monster species that spawned more often: shadow gazer (freq bonus 8) The monster species that spawned more often: rod mimic (freq bonus 6) The monster species that spawned more often: wood elf (freq bonus 4) The monster species that spawned more often: pale wraith (freq bonus 5) The monster species that spawned more often: gnome zombie (freq bonus 5) The monster species that spawned more often: geyser lich (freq bonus 8) The monster species that never randomly spawned: timeless guardian The monster species that never randomly spawned: wally with the brolly The monster species that never randomly spawned: Sasuke Sarugature The monster species that never randomly spawned: The Jade Dragon The monster species that never randomly spawned: sparkling force fungus The monster species that never randomly spawned: corpulent dog The monster species that never randomly spawned: false accretion The monster species that never randomly spawned: worker ant The monster species that never randomly spawned: time patch The monster species that never randomly spawned: gangster The monster class that always generated with extra speed: trove The monster class that more likely to generate with musable stuff: cat or other feline The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 10) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 8) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 5) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 6) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 4) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 87) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 39) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 4) Next attribute increase check would have come at turn 1058 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having shock resistance (0) You were prevented from having psi resistance (0) You hungered rapidly You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Communism You could not have safely prayed (450) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (BOOBIE BLITZ) scroll of mana (SPAMCATCHMAIL AT GMX DOT DE) scroll of phase door (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of standard id (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of cure (I HEARD YOU WERE SLEEPING THERE) Potions potion of gain energy (illegal) potion of healing (laurel) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye BSOD2 the Politician...