BSOD2, neutral female dinosaur Transsylvanian ------------ .....k....| |..........| |@.........| |.@........| |..........| ------------ [BSOD2 the Heel Wearer] St15 Dx10 Co10 In5 Wi9 Ch12 TrsDinFemNeu S0 Dlvl:1 $0 HP24(24) Pw4(4) AC-6 Xp1/0 Wt25/1350 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female dinosaur Transsylvanian. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You're dressed like a '69 whore! The moon is waning tonight. Really save? [yn] (n) Saving... Cannot open save file. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could nothave this property extrinsically: hallu party You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 89% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: long sword (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24664 Monster spawn increase reached its maximum at turn 39580 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 416486 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: rodneyan (freq bonus 3) The monster species that spawned more often: giant ebony frog (freq bonus 12) The monster species that spawned more often: stun monster (freq bonus 6) The monster species that spawned more often: tear patch (freq bonus 10) The monster species that spawned more often: ramming wall (freq bonus 9) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 6) The monster species that spawned more often: undead mind flayer (freq bonus 3) The monster species that spawned more often: sepia colony (freq bonus 14) The monster species that spawned more often: chanting spirit (freq bonus 8) The monster species that spawned more often: Rame Duck (freq bonus 3) The monster species that spawned more often: unreal colony (freq bonus 4) The monster species that spawned more often: antimatter grue (freq bonus 10) The monster species that spawned more often: rabid dingo (freq bonus 4) The monster species that spawned more often: tomb viper (freq bonus 3) The monster species that spawned more often: hurog (freq bonus 10) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 12) The monster species that spawned more often: unmagic fish (freq bonus 4) The monster species that spawned more often: dictator of Iraq (freq bonus 6) The monster species that spawned more often: time force fungus (freq bonus 24) The monster species that spawned more often: Rendtbar (freq bonus 10) The monster species that never randomly spawned: nasty bar-lgura The monster species that never randomly spawned: archpriest The monster species that never randomly spawned: ossium animatum The monster species that never randomly spawned: screaming spirit The monster species that never randomly spawned: psybur The monster species that never randomly spawned: dragon lady The monster species that never randomly spawned: rhumbat The monster species that never randomly spawned: crater warp patch The monster species that never randomly spawned: killertrice The monster species that never randomly spawned: forbidden arts centaur The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 16) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 33) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 46) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 16) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 11) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 17) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 3) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 5) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 9) Next attribute increase check would have come at turn 426 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You resisted hallucinations You had the following problem: Zapping a wand could cause it to explode. (0) You were prevented from having half physical damage (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Paintmaster, Nurisha and Anja Your deity was Nurisha You could have safely prayed (82) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Scrolls scroll of healing (MAND PENDING MAGIC SPELL) scroll of mana (ONA DYSHIT BOLSHE VY UMERET) scroll of phase door (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of standard id (GEHMA DOENER) scroll of cure (MULY SA CITA NUL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Transsylvanian...