BSOD2, chaotic female maian Bleeder ------- |..@..| ...'..| |..$..| |....r| -----.- [BSOD2 the Leg-scratched Girl] St13 Dx4 Co7 In10 Wi12 Ch8 BleMaiFemCha S0 Dlvl:1 $0 HP21(21) Pw12(12) AC11 Xp1/0 Wt5165/1100 T1 Old Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female maian Bleeder. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. You can't even move a handspan with this load! Really save? [yn] (n) Saving... Cannot open save file. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could nothave this property extrinsically: stoned chilling You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 78% Musable item generation frequency was reduced by 14% Wand drop chance was reduced to 91% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: occult spells (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 22419 Monster spawn increase reached its maximum at turn 43315 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 284281 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: blood imp (freq bonus 12) The monster species that spawned more often: kamikaze faerie (freq bonus 10) The monster species that spawned more often: greater dimmer (freq bonus 2) The monster species that spawned more often: Dagon (freq bonus 4) The monster species that spawned more often: blubbering icky thing (freq bonus 8) The monster species that spawned more often: Len-kind (freq bonus 3) The monster species that spawned more often: canine badger (freq bonus 3) The monster species that spawned more often: venom eye (freq bonus 8) The monster species that spawned more often: invisible force fungus (freq bonus 3) The monster species that spawned more often: steelhammer (freq bonus 6) The monster species that spawned more often: rust turret (freq bonus 9) The monster species that spawned more often: legion devil general (freq bonus 2) The monster species that spawned more often: threshold stalk (freq bonus 3) The monster species that spawned more often: Sophia (freq bonus 2) The monster species that spawned more often: invisible mold (freq bonus 3) The monster species that spawned more often: rabid chicken (freq bonus 5) The monster species that spawned more often: orange warp fungus (freq bonus 3) The monster species that spawned more often: knight (freq bonus 8) The monster species that spawned more often: young adult plain dragon (freq bonus 2) The monster species that spawned more often: gnomish master thief (freq bonus 18) The monster species that never randomly spawned: hole force patch The monster species that never randomly spawned: porter deactivator vortex The monster species that never randomly spawned: cave lizard The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: frog The monster species that never randomly spawned: venom stalk The monster species that never randomly spawned: blue force fungus The monster species that never randomly spawned: ultramarine stalk The monster species that never randomly spawned: aligned priest mummy The monster species that never randomly spawned: web turret The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 15) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 6) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 12) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 4) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 2) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 15) Next attribute increase check would have come at turn 721 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You were acid resistant You were prevented from having half spell damage (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Hemophilia You could not have safely prayed (96) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (warped) Armor lab coat (white coat) Scrolls scroll of root password detection (STRC PRST SKRZ KRK) scroll of healing (EPSTEST EPS) scroll of mana (TEMOV) scroll of phase door (SMOKING KILLS) scroll of standard id (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of cure (XYZZY) Spellbooks spellbook of protection (waving) spellbook of resist poison (copied) spellbook of botox resist (castle) Potions potion of vampire blood (blood-red) Rings ring of timely backup (lapis lazuli) Wands wand of teleportation (fall) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Bleeder...