BSOD2, neutral female elemental Jester --- #.o| ...| |#...| @@..# |....| |...#| ----- [BSOD2 the Little Fool] St14 Dx7 Co6 In9 Wi9 Ch11 JesEleFemNeu S0 Dlvl:1 $0 HP15(15) Pw6(6) AC4 Xp1/0 Wt9132/1100 T1 Old Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female elemental Jester. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waning tonight. You can't even move a handspan with this load! Unix SlashEMExtended Version 1.8.6 (7a94c969) - last build Wed Dec 21 12:19:48 2016. Really save? [yn] (n) Saving... Cannot open save file. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could nothave this property extrinsically: teleport control You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 159 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 93% Wand drop chance was reduced to 95% Potion drop chance was reduced to 85% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: riding (turn 8) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16895 Monster spawn increase reached its maximum at turn 45785 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 171060 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: telepathic trove (freq bonus 4) The monster species that spawned more often: undead tourist (freq bonus 6) The monster species that spawned more often: ostrich (freq bonus 8) The monster species that spawned more often: wandkeeper (freq bonus 8) The monster species that spawned more often: blood wing (freq bonus 6) The monster species that spawned more often: brain eater (freq bonus 54) The monster species that spawned more often: warty colony (freq bonus 10) The monster species that spawned more often: large ring trove (freq bonus 6) The monster species that spawned more often: dizzy blonde (freq bonus 4) The monster species that spawned more often: Telpan (freq bonus 3) The monster species that spawned more often: surikus sephirah (freq bonus 16) The monster species that spawned more often: indigo mushroom (freq bonus 8) The monster species that spawned more often: black orc (freq bonus 10) The monster species that spawned more often: pupil (freq bonus 8) The monster species that spawned more often: analgesic fungus (freq bonus 3) The monster species that spawned more often: giant stone troll (freq bonus 4) The monster species that spawned more often: Malkantet (freq bonus 12) The monster species that spawned more often: corpulent gal (freq bonus 4) The monster species that spawned more often: Ilona Szilagy (freq bonus 20) The monster species that spawned more often: eyeglass queue (freq bonus 5) The monster species that never randomly spawned: Lurtz, Uruk Captain of the White Hand The monster species that never randomly spawned: fourteen-headed hydra The monster species that never randomly spawned: pink slime The monster species that never randomly spawned: megademon The monster species that never randomly spawned: sensei twen The monster species that never randomly spawned: blank patch The monster species that never randomly spawned: weregridbug The monster species that never randomly spawned: night sparrow The monster species that never randomly spawned: Tulzscha, the Green Flame The monster species that never randomly spawned: squall spirit The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 20) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 32) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 20) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 18) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 8) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 5) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 3) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 11) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 5) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Next attribute increase check would have come at turn 720 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were prevented from having teleport control (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You could fly You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Bailey You could not have safely prayed (1153) You survived Spells known in the end Name Level Category Fail Memory a - backfire 1 occult 0% 100% b - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (runic gloves) Scrolls scroll of healing (MA MILLOCOR) scroll of mana (NOISY STUNT NO EFFECTIVE) scroll of phase door (HEAVY ELF CANT FLEW) scroll of standard id (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) Spellbooks spellbook of backfire (threatening) spellbook of magic missile (uninscribed) Gems worthless piece of pink glass (pink) worthless piece of violet glass (violet) worthless piece of teal glass (teal) worthless piece of black glass (black) whetstone (gray) worthless piece of cyan glass (cyan) amber stone (yellowish brown) worthless piece of orange glass (orange) loadboulder (gray) worthless piece of white glass (white) worthless piece of radiant glass (radiant) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Jester...