BSOD2, lawful male asgardish Poison Mage ############# --- --- -----################### #..........}| |.-------------- ... --------------.|(| ...}...#....#....} .}..#..#...}| +..............---.---................| #..#..........##.. #......#.}-#|.-------------.......-------------.|-- .......#..........# ##...#.......#|.|$$.........----.----...........|.|.#.#....#.#...#....#.# .# #...#...#..|.|.......%......%................|.|...........#.}..#.#..# .#...#.#..#....#|.--..%..........|.|......#......--.|..#...#..#...........# ....#..#...#...---.|........-------------........|.---..#.%........#.}#...# ##..#.......#.#.|#|.|.......--.|.......| --.......|.|#|.....#..............# #...-...-...-...|.|[|.-.-.- |.-.-.._..- |.-.->-.|.|.|...-%..-...-...-...-# #............)..)...[...... |....#-.-#.. |.......)...-)..............+....# #...-...-...-..#|.|.|.-.-.-.|.-.-.#.#.- |.-.-.-)|.|.|...-%[.-...-...-...-# #...............|#|.|.......--.|.|...| --.......|.|#|...#..)..#..........# ##.....#...#....- -.|........----|#.#-----.....[..|.---.#<%%#.....#.....#..# #.#.......%...).# --............--)--.........)..- |.....%#.)#...##.#...## #....#..#.....#.# |..@e....%...................#.. ##..#...}....##)#...#.# #..#.......#....}| |...........----%----......... |..#.#%#...}#.....#...# #...}#.#.#.....--- ------------.......---------- ---.}.....#..[%#.}...## #..##.......#..| ---+--- . #..#...}.#%#..#..# #. ....#...}..| ..#...#.#..#..#... ## ############# ################### [BSOD2 the Poison Exploder] St18/02 Dx18 Co19 In25 Wi14 Ch9 PoiAsgMalLaw Dlvl:19 $92 HP216(216) Pw135(221) AC-14 Exp15 T24933 Latest messages Restoring save file... You return to level 19 in The Dungeons of Doom. Hello BSOD2, the asgardish Poison Mage, welcome back to SlashEMExtended! Be careful! New moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 74 Your max alignment was 77 You carried 10 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 16 Number of fake artifacts generated was 9 Monster spawn increase started at turn 58635 Monster spawn increase reached its maximum at turn 85544 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 391515 The monster class that cannot be genocided was dog or other canine Today, this monster class was always generated invisible: gremlin The monster class that was spawned more often: archfiend (freq bonus 4) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: neau rubber (freq bonus 10) The monster species that spawned more often: magistrate (freq bonus 5) The monster species that spawned more often: Sasuke Uchiha (freq bonus 14) The monster species that spawned more often: Miss Darkmoon (freq bonus 10) The monster species that spawned more often: adult sky dragon (freq bonus 18) The monster species that spawned more often: ore couatl (freq bonus 9) The monster species that spawned more often: very old stone dragon (freq bonus 7) The monster species that spawned more often: bright violet warp fungus (freq bonus 12) The monster species that spawned more often: kalmuth sephirah (freq bonus 6) The monster species that spawned more often: pukelman (freq bonus 14) The monster species that spawned more often: petro colony (freq bonus 10) The monster species that spawned more often: miner (freq bonus 15) The monster species that spawned more often: domina (freq bonus 8) The monster species that spawned more often: albino spore (freq bonus 18) The monster species that spawned more often: Agone (freq bonus 7) The monster species that spawned more often: trelon (freq bonus 6) The monster species that spawned more often: undead anachronist (freq bonus 9) The monster species that spawned more often: novel spore (freq bonus 14) The monster species that spawned more often: Klaus (freq bonus 14) The monster species that spawned more often: invisible mold (freq bonus 5) The monster species that never randomly spawned: dark gray spore The monster species that never randomly spawned: charming scratcher The monster species that never randomly spawned: one-eyed error The monster species that never randomly spawned: plasma warp fungus The monster species that never randomly spawned: venom grue The monster species that never randomly spawned: scarlet river hog The monster species that never randomly spawned: hitter goblin The monster species that never randomly spawned: anthrazite stalk The monster species that never randomly spawned: shadow orc The monster species that never randomly spawned: furious fungus The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 11) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 23) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 12) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 14) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 3) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 6) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 90) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 7) Next attribute increase check would have come at turn 26481 Strength training was 7 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 You were cold resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You leeched mana You had 986 points of nutrition remaining You aggravated monsters You could fly You had slower digestion You had reflection You were wielding two weapons at once You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2* enchant 0% 0% b - protection 1* protect 0% 0% c - cure blindness 2 healing 0% 41% d - poison blast 4 attack 0% 683% e - godmode 8* protect 76% 0% f - detect monsters 4 divine 0% 335% g - create monster 4* attack 0% 0% h - insulate 2* protect 0% 0% i - haste self 3 body 0% 357% j - blind self 2* healing 0% 0% k - fireball 4 matter 0% 482% l - healing 1 healing 0% 101% m - remove curse 5 protect 0% 153% n - freeze sphere 1* matter 0% 0% o - teleport away 6 body 0% 250% p - invisibility 4 body 0% 10% q - magic missile 3 attack 0% 700% r - lightning 4 matter 0% 39% s - flame sphere 1 matter 0% 35% t - light 1 divine 0% 63% u - remove blessing 5 protect 0% 63% v - jumping 1 body 0% 64% w - command undead 5 attack 0% 87% Techniques known in the end Name Level Status reinforce memory 15X Prepared(0) sigil of control 15X Prepared(0) sigil of tempest 15X Prepared(0) sigil of discharge 15X Prepared(0) appraisal 15 R Prepared(0) phase door 15 R Prepared(0) invoke deity 15 R Prepared(0) power surge 13X Not Ready(2662) draw energy 11X Prepared(0) disarm 7 O Prepared(0) secure identify 1 R Prepared(0) Voluntary challenges You eaten 58 times You eaten food with animal by-products 20 times You eaten meat 3 times You have communicated with the gods 43 times You prayed to the gods 5 times You hit with a wielded weapon 4683 times You killed 2073 monsters You read items or engraved 117 times You never genocided any monsters You polymorphed 6 items You changed form 3 times You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (16 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Expert] (max Expert) (1314 of 12800) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (5 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Expert] (max Expert) (692 of 12800) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Expert] (max Expert) (2440 of 12800) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (130 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Expert] (max Expert) (2820 of 12800) healing spells [Skilled] (max Expert) (182 of 540) divination spells [Skilled] (max Expert) (356 of 540) enchantment spells [Basic] (max Expert) (33 of 160) protection spells [Skilled] (max Expert) (312 of 540) body spells [Skilled] (max Expert) (637 of 540) matter spells [Skilled] (max Expert) (438 of 540) Goodbye BSOD2 the Poison Mage...