BSOD2, lawful male redditor Supermarket Cashier ------------ ,#|........... ----- #,,-..........| |...| #@#|..........| |..{| ,,#...........| |...| #|........... #|...| ---|--------#,....| #,,,, ,,,,|...| -.-+---- ##,##|.<.| |......|#,,,# |.`.| |......|#,## |...| |...`...,,# ----- |......|## |......| -------- [BSOD2 the Low Worker] St5 Dx8 Co13 In6 Wi10 Ch15 SupRdtMalLaw S9 Dlvl:1 $505 HP13(16) Pw13(13) AC7 Xp1/1 Wt49/1000 T41 Latest messages Unknown command ' '. (11x) You hear rumbling in the distance. In what direction? [47896321><] The door opens. 5 gold pieces. In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. In what direction? [47896321><] This door is already open. The sewer rat bites you! [-1 -> 15] You miss the sewer rat. The sewer rat bites you! [-2 -> 13] Your low boots deflect the sewer rat's attack. You kill the sewer rat! # Really quit [yes/no]? Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44365 Monster spawn increase reached its maximum at turn 82454 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 202360 The monster class that cannot be genocided was light The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: Nadja's thick boot (freq bonus 12) The monster species that spawned more often: thieving girl (freq bonus 24) The monster species that spawned more often: razor pit demon (freq bonus 5) The monster species that spawned more often: disenchanter spore (freq bonus 7) The monster species that spawned more often: colorful mushroom (freq bonus 4) The monster species that spawned more often: german sniper (freq bonus 8) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 12) The monster species that spawned more often: topaz warp patch (freq bonus 8) The monster species that spawned more often: undead mystic (freq bonus 3) The monster species that spawned more often: kudzu (freq bonus 16) The monster species that spawned more often: czech girl (freq bonus 4) The monster species that spawned more often: werespider (freq bonus 6) The monster species that spawned more often: bramble fungus (freq bonus 20) The monster species that spawned more often: snore warp patch (freq bonus 6) The monster species that spawned more often: undead korsair (freq bonus 6) The monster species that spawned more often: giant ego mimic (freq bonus 4) The monster species that spawned more often: Fenja (freq bonus 7) The monster species that spawned more often: graduate kobold (freq bonus 5) The monster species that spawned more often: trap patch (freq bonus 7) The monster species that spawned more often: ancient blue dragon (freq bonus 9) The monster species that never randomly spawned: electro charger The monster species that never randomly spawned: vines The monster species that never randomly spawned: M-A production unit mark V The monster species that never randomly spawned: Warder Sergeant The monster species that never randomly spawned: rotting quylthulg The monster species that never randomly spawned: nurse The monster species that never randomly spawned: petty adom horror The monster species that never randomly spawned: sensei twen The monster species that never randomly spawned: manticore The monster species that never randomly spawned: xorn thief The monster class that more likely to generate with musable stuff: major demon The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 14) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 50) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 17) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 2) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 3) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 8) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 10) Next attribute increase check would have come at turn 614 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 2 You had 1458 points of nutrition remaining You could teleport You had stun resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies You could not have safely prayed (95) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (21 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Supermarket Cashier...