BSOD2, neutral male randomized Dunmer ------ +....| |....| |....| |@...| --B--- [BSOD2 the Radical Elf] St12 Dx11 Co13 In8 Wi7 Ch5 DunRanMalNeu S0 Dlvl:1 $0 HP21(21) Pw11(11) AC8 Xp1/0 Wt35/1350 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral male randomized Dunmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 75% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 81% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21534 Monster spawn increase reached its maximum at turn 38536 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 168130 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: umber hulk (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: unmasked Vorlon (freq bonus 15) The monster species that spawned more often: mafia type (freq bonus 3) The monster species that spawned more often: big amulet trove (freq bonus 4) The monster species that spawned more often: H-point (freq bonus 28) The monster species that spawned more often: drone warp patch (freq bonus 24) The monster species that spawned more often: Elvenking (freq bonus 4) The monster species that spawned more often: wooden figurine (freq bonus 6) The monster species that spawned more often: cave lizard (freq bonus 4) The monster species that spawned more often: jumping fire eel (freq bonus 8) The monster species that spawned more often: hostile girlfriend (freq bonus 6) The monster species that spawned more often: floating eye (freq bonus 4) The monster species that spawned more often: karakasa (freq bonus 6) The monster species that spawned more often: migo warrior (freq bonus 8) The monster species that spawned more often: devteam horror (freq bonus 4) The monster species that spawned more often: rattlesnake (freq bonus 6) The monster species that spawned more often: seven of spades (freq bonus 24) The monster species that spawned more often: elemental particle (freq bonus 4) The monster species that spawned more often: undead gamer (freq bonus 6) The monster species that spawned more often: green hulk (freq bonus 10) The monster species that spawned more often: special mold (freq bonus 2) The monster species that never randomly spawned: assassin bug The monster species that never randomly spawned: acid hound pup The monster species that never randomly spawned: mottled draconian The monster species that never randomly spawned: adult shimmering dragon The monster species that never randomly spawned: activist The monster species that never randomly spawned: werepiranha The monster species that never randomly spawned: main school graduate The monster species that never randomly spawned: fiery nymph The monster species that never randomly spawned: Burkhard The monster species that never randomly spawned: ego vip rubber The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 10) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 6) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 19) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 3) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 11) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 2) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 10) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 2) Next attribute increase check would have come at turn 536 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were acid resistant You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna You could not have safely prayed (362) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Expert) (0 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (0 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Dunmer...