BSOD2, neutral female vampiric Knight ----+------- |..........| |......u...+ |.....@....| |........... ------------ [BSOD2 the Gallant] St18 Dx13 Co9 In12 Wi6 Ch4 KniVamFemNeu S0 Dlvl:1 $0 HP22(22) Pw18(18) AC-7 Xp1/0 Wt410/1450 T1 Latest messages Salutations BSOD2, welcome to SlashEMExtended! You are a neutral female vampiric Knight. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 5 You carried 5 sins Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 77% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27909 Monster spawn increase reached its maximum at turn 71269 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2271152 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: orc chieftain (freq bonus 2) The monster species that spawned more often: Judge Mortis (freq bonus 18) The monster species that spawned more often: chaos butterfly (freq bonus 3) The monster species that spawned more often: teacher (freq bonus 14) The monster species that spawned more often: Ozan (freq bonus 6) The monster species that spawned more often: acidic warp patch (freq bonus 4) The monster species that spawned more often: crude orc (freq bonus 20) The monster species that spawned more often: black Angel (freq bonus 3) The monster species that spawned more often: incubus (freq bonus 24) The monster species that spawned more often: osyluth (freq bonus 4) The monster species that spawned more often: chaos horde (freq bonus 3) The monster species that spawned more often: ice paraelemental (freq bonus 7) The monster species that spawned more often: clear worm mass (freq bonus 6) The monster species that spawned more often: giant purple jellyfish (freq bonus 11) The monster species that spawned more often: tasloi lookout (freq bonus 12) The monster species that spawned more often: mud runner (freq bonus 4) The monster species that spawned more often: quantum smasher (freq bonus 8) The monster species that spawned more often: Antimatter Kchief (freq bonus 12) The monster species that spawned more often: rainbow unicorn (freq bonus 7) The monster species that spawned more often: Glaaki (freq bonus 5) The monster species that never randomly spawned: dumb man The monster species that never randomly spawned: giant oyster The monster species that never randomly spawned: Sally The monster species that never randomly spawned: devilkin shaman The monster species that never randomly spawned: vampire shadowcloak The monster species that never randomly spawned: hellcat The monster species that never randomly spawned: seven of diamonds The monster species that never randomly spawned: dwarf zombie The monster species that never randomly spawned: blue-green colony The monster species that never randomly spawned: red kite The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 20) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 33) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 6) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 11) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 2) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 13) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 5) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 4) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 16) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 11) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 3) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 3) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 4) Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant Your chance to block was 35% You had 1500 points of nutrition remaining You could jump You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Brigit You could not have safely prayed (565) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well BSOD2 the Knight...