BSOD2, chaotic male fenek Slave Master ---.-+-- |.$@.:.# -.d#:# |.. ## |. -- [BSOD2 the Slave Trader] St9 Dx20 Co12 In3 Wi10 Ch5 SlaFenMalCha+I S0 Dlvl:1 $0 HP18(18) Pw12(12) AC4 Xp1/0 Wt36/1150 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the american fenek Slave Master, welcome back to SlashEMExtended! Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33001 Monster spawn increase reached its maximum at turn 94561 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1361780 The monster class that cannot be genocided was zombie The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: Hermione Granger (freq bonus 4) The monster species that spawned more often: undead tourist (freq bonus 5) The monster species that spawned more often: wild mumak (freq bonus 8) The monster species that spawned more often: Carina (freq bonus 4) The monster species that spawned more often: healing growth (freq bonus 3) The monster species that spawned more often: abyss fly (freq bonus 8) The monster species that spawned more often: Jennifer's lovely sneaker (freq bonus 10) The monster species that spawned more often: decayed corpse (freq bonus 5) The monster species that spawned more often: null force patch (freq bonus 9) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 6) The monster species that spawned more often: four-footed snake (freq bonus 10) The monster species that spawned more often: greater claw bug (freq bonus 4) The monster species that spawned more often: translator (freq bonus 3) The monster species that spawned more often: black dragon (freq bonus 6) The monster species that spawned more often: staff mimic (freq bonus 7) The monster species that spawned more often: unearthly drow (freq bonus 10) The monster species that spawned more often: The Sweet Redguard Girl (freq bonus 10) The monster species that spawned more often: evil eye (freq bonus 5) The monster species that spawned more often: green stalk (freq bonus 4) The monster species that spawned more often: really dangerous warp fungus (freq bonus 12) The monster species that never randomly spawned: platinum warp patch The monster species that never randomly spawned: sticky force patch The monster species that never randomly spawned: arabesque naga The monster species that never randomly spawned: Moby Digger The monster species that never randomly spawned: chloroform smasher The monster species that never randomly spawned: disenchantment hound The monster species that never randomly spawned: jora hawk The monster species that never randomly spawned: giant red mouse The monster species that never randomly spawned: Corina The monster species that never randomly spawned: howler monkey The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 17) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 170) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 49) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 14) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 7) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 60) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 5) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 81) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 3) Next attribute increase check would have come at turn 722 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You had automatic searching You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Daevas You could not have safely prayed (81) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) disarm 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye BSOD2 the Slave Master...