BSOD2, neutral male ironman Acid Mage ------------------ |................. |-.....|.*..[%.|.. |... ...[... ..... ...... ...|. ..... ....-----------... ...|.........|... ..|....| ...|^......*.|... ........| ..)-....<....|... ........| ... ..|.........|.[. ..... ..| .............|.*.......|.%. --..| ..-------.... --)^*....|....-----------... --|..| .............) .|.%..^..................... |*-%.| ..|......[|@. ...----.*..*..|............ |-|..| ..... ...| |..|..... ..|.... |>-..|........|...|......| |.---..... ...... --|......................| |*.|...... ..... ------------------------ ---------- --- [BSOD2 the Spiller] St13 Dx9 Co11 In20 Wi8 Ch5 AciIroMalNeu S70939 Min:11 $2905 HP143(143) Pw59(116) AC-5 Xp11/15986 Wt214/1800 T3978 Latest messages Restoring save file... You return to level 11 in The Gnomish Mines. Hello BSOD2, the ironman Acid Mage, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. (2x) What do you want to read? [ghk-mpqK or ?*] As you read the scroll, it disappears. You have found a scroll of reverse identify. What do you want to identify? The scroll labeled MAKE ATTACK WHEN BATTLE is a scroll of copying. What do you want to identify? That doesn't exist. What do you want to identify? That doesn't exist. What do you want to identify? (3x) That's enough tries! Unknown command '^J'. (11x) # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 28 Your max alignment was 28 You carried 0 sins Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 51% Monster death drops spawned with only 87% chance Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 34099 Monster spawn increase reached its maximum at turn 76269 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3504630 The monster class that cannot be genocided was ogre The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: nimble turret (freq bonus 4) The monster species that spawned more often: titanothere (freq bonus 4) The monster species that spawned more often: large brain eater (freq bonus 3) The monster species that spawned more often: large hobbit (freq bonus 12) The monster species that spawned more often: novice mindcrafter (freq bonus 5) The monster species that spawned more often: firework cart (freq bonus 8) The monster species that spawned more often: spitting beetle (freq bonus 3) The monster species that spawned more often: electric elemental (freq bonus 6) The monster species that spawned more often: undead topmodel (freq bonus 6) The monster species that spawned more often: charred phalanx (freq bonus 10) The monster species that spawned more often: sylveon (freq bonus 5) The monster species that spawned more often: Marike (freq bonus 40) The monster species that spawned more often: solar turret (freq bonus 4) The monster species that spawned more often: voltigore (freq bonus 6) The monster species that spawned more often: theme cow (freq bonus 10) The monster species that spawned more often: lictor (freq bonus 4) The monster species that spawned more often: patriarch (freq bonus 4) The monster species that spawned more often: chemical nymph (freq bonus 5) The monster species that spawned more often: giant badger (freq bonus 8) The monster species that spawned more often: blaster turret (freq bonus 6) The monster species that never randomly spawned: shadow creature of Fiona The monster species that never randomly spawned: snow ant The monster species that never randomly spawned: bot The monster species that never randomly spawned: carrion vine The monster species that never randomly spawned: expert light wall The monster species that never randomly spawned: Sabine's block-heeled sandal The monster species that never randomly spawned: Anakaris The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: Vanessa's thick lady shoe The monster species that never randomly spawned: novel warp fungus The monster class that always generated with extra speed: rodent The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 379) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 57) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 6) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 3) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 77) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 77) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 1) Next attribute increase check would have come at turn 8989 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 You were cold resistant You were acid resistant You had automatic searching You had 1074 points of nutrition remaining You could fly You could swim You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 366% b - acid stream 4 matter 0% 666% c - wizard lock 2 matter 0% 90% d - teleport away 6 body 98% 86% Techniques known in the end Name Level Status reinforce memory 11X Prepared(0) appraisal 11 R Prepared(0) phase door 11 R Prepared(0) invoke deity 11 R Prepared(0) power surge 9X Not Ready(3256) draw energy 7X Prepared(0) sigil of control 5X Prepared(0) disarm 4 O Prepared(0) sigil of tempest 2X Prepared(0) Voluntary challenges You eaten 22 times You eaten food with animal by-products 17 times You eaten meat 11 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 664 times You killed 387 monsters You read items or engraved 31 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Expert] (max Expert) (684 of 12800) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Skilled] (max Master) (482 of 540) Goodbye BSOD2 the Acid Mage...