BSOD2, chaotic male unaligned Chevalier ## #########}## ###........}}| ##......%.@..}| ### #..#....^....}# # #..........}}| #... ##......####}# #.<.## ##....#### ## #....### ##...### # ..%,,# #####...## #####,###.......## #............# ##%..#}}}}}}}}}}}}}# ##}}}}}}}}}}}}}}}}}# }}}}}}}}}}}}}}}}}}}# }}}}}}######...## }}}# }}}}#### #### }}# }}}}## }} ##### [BSOD2 the Undefiler] St6 Dx11 Co8 In6 Wi16 Ch5 CheUnaMalCha S1512 Dlvl:6 $0 HP-1(75) Pw87(87) AC2 Xp5/312 Wt60/1000 T595 Latest messages You fall into a pit! You land on a set of sharp iron spikes! You hear the howling of the CwnAnnwn... [-5 -> 6] Warning: HP low! Unknown command ' '. (3x) You are still in a pit. You crawl to the edge of the pit. Do you really want to crawl into that spiked pit? [yn] (n) You fall into a pit! You land on a set of sharp iron spikes! [-3 -> 4] Warning: HP low! Unknown command ' '. (2x) You are still in a pit. (5x) You crawl to the edge of the pit. Do you really want to crawl into that spiked pit? [yn] (n) You fall into a pit! You land on a set of sharp iron spikes! You die... Your inventory Weapons a - a blessed +0 trident (weapon in foreclaw) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls h - a blessed scroll of identify {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (2:5) {1} Potions d - 2 potions of holy water {2} Tools i - a blessed saddle {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 25 You carried 2 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 78% chance Book drop chance was reduced to 93% Ring drop chance was reduced to 65% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 45291 Monster spawn increase reached its maximum at turn 92591 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1017174 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: raging orc (freq bonus 2) The monster species that spawned more often: sizzle naga hatchling (freq bonus 7) The monster species that spawned more often: master dark wall (freq bonus 4) The monster species that spawned more often: ferrous mold (freq bonus 4) The monster species that spawned more often: Solvejg's mocassin (freq bonus 4) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 6) The monster species that spawned more often: subterranean giant (freq bonus 3) The monster species that spawned more often: Naga Raja (freq bonus 14) The monster species that spawned more often: frost golem (freq bonus 8) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 6) The monster species that spawned more often: zombified dwarf (freq bonus 10) The monster species that spawned more often: hi-speed automaton (freq bonus 3) The monster species that spawned more often: Peeer (freq bonus 3) The monster species that spawned more often: terrible jermlaine (freq bonus 8) The monster species that spawned more often: adventurer mold (freq bonus 4) The monster species that spawned more often: jiggling blob (freq bonus 3) The monster species that spawned more often: elderly gentleman (freq bonus 4) The monster species that spawned more often: pond naga hatchling (freq bonus 6) The monster species that spawned more often: beige fungus (freq bonus 5) The monster species that spawned more often: silver snake (freq bonus 6) The monster species that never randomly spawned: Kostchtchie The monster species that never randomly spawned: Baalgregor The monster species that never randomly spawned: leprechaun wanderer The monster species that never randomly spawned: brookman The monster species that never randomly spawned: grimer The monster species that never randomly spawned: student assistant The monster species that never randomly spawned: cornflake giant The monster species that never randomly spawned: car-driving superthief The monster species that never randomly spawned: black starlit sky The monster species that never randomly spawned: baluchitherium The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 19) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 43) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 7) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 17) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 10) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 1) Next attribute increase check would have come at turn 734 Strength training was 11 Dexterity training was 2 Wisdom training was 1 Constitution training was 26 Your chance to block was 29% You had 881 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 95% Techniques known in the end Name Level Status turn undead 5X LIMIT(0) blessing 5X LIMIT(0) healing hands 5X LIMIT(0) appraisal 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Vanquished creatures 0 shock ants (3 created) a mini chickatrice 0 turkey chicks (1 created) 0 chickens (1 created) 0 overrun chickens (1 created) 0 jackals (1 created) 0 little dogs (1 created) 0 wolves (1 created) 0 force wolves (1 created) 0 guard dogs (1 created) 0 gas spores (1 created) 0 hobbits (1 created) 0 hobbit lords (1 created) an evasive homunculus 0 white jellies (1 created) a kobold (2 created) 0 small kobolds (1 created) 0 elois (1 created) 0 forest moogles (1 created) 0 petit mimics (10 created) 0 mimics (11 created) 0 permamimics (3 created) 0 small mimics (6 created) 0 small healing mimics (1 created) 0 large mimics (3 created) 0 giant mimics (1 created) 0 mountain force nymphs (1 created) 0 dryads (1 created) The Aobe (0 times) 0 rock piercers (2 created) 0 rabbits (1 created) a chipmunk a ferret kit 0 eevees (1 created) a cave spider (5 created) 0 healthy cave spiders (4 created) 0 generic errors (1 created) 0 arc bugs (3 created) a bat 0 sparrows (1 created) a large bat 0 batmen (1 created) 0 undead bats (1 created) 0 baby shimmering dragons (1 created) 0 baby stone dragons (1 created) 0 humanlike dragons (1 created) 0 young blue dragons (1 created) 0 young deep dragons (1 created) 0 porter lichens (1 created) a yellow mold 0 yellow growths (1 created) a green growth 0 mind stalks (1 created) 0 shriekers (1 created) 0 ogres (9 created) a stalking ogre (4 created) 0 ogros (2 created) 0 ogre thieves (1 created) 0 domestic ogres (3 created) 0 hole ogres (3 created) 0 ogre shamans (1 created) 0 river moccasins (1 created) 0 monkeys (1 created) a kobold zombie 2 orc zombies 0 gold golems (1 created) 0 smirking sneak thieves (2 created) 0 wererats (1 created) 0 wizards (1 created) 0 shopkeepers (9 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 tortoises (2 created) a hata-hata 0 jellyfish (2 created) 0 tuna (1 created) 0 thick jellyfish (1 created) 0 babelfish (2 created) 0 giant eels (2 created) 0 barracudas (1 created) 0 electric eels (2 created) 2 newts 0 soft boiled eggmen (1 created) 0 floor grues (20 created) 0 fragment grues (2 created) a novice medium wall 0 apprentice light walls (1 created) a small turret 0 fire troves (1 created) 19 creatures vanquished. 187 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 27 times You killed 19 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (47 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well BSOD2 the Chevalier... You died in The Dungeons of Doom on dungeon level 6 with 1512 points, and 0 pieces of gold, after 595 moves. Killer: fell into a pit of iron spikes You were level 5 with a maximum of 75 hit points when you died. You reached the 173rd place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 3 4174574 Janszobar-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (invisible demonic bladewitch), while flinching. - [403] 4 3649843 BSOD2-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (lovely girl). - [390] 5 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 6 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 7 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 8 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 9 1312505 Lorskel-Aci-Ung-Mal-Law was poisoned in The Lost Tomb on level 29. Poisoned by a cursed grue. 351 [351] 10 826222 Elronnd-Wiz-Rod-Fem-Cha died in Gehennom on level 65. Killed by an icy touch. - [1] 31 112662 BSOD2-Wiz-Gno-Mal-Neu quit in The Gnomish Mines on level 6 [max 12]. 178 [178] 34 90132 BSOD2-Wiz-Her-Mal-Neu quit in The Gnomish Mines on level 12. 206 [206] 38 60864 BSOD2-Fen-Ang-Mal-Law quit in The Dungeons of Doom on level 6 [max 11]. 131 [131] 45 52185 BSOD2-Gla-Rod-Mal-Neu died in The Dungeons of Doom on level 31 [max 39]. Killed by a monster (airborne parrot). - [160] 171 1577 sharkeye-Fen-Imp-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (duton), while paralyzed by a monster's passive attack. - [77] 172 1539 dig-Sam-Nav-Mal-Law turned to stone in The Gnomish Mines on level 3. Petrified by a coming into contact with a petrifying object. 34 [66] *173 1512 BSOD2-Che-Una-Mal-Cha died in The Dungeons of Doom on level 6. Fell into a pit of iron spikes. - [75] 174 1451 Janszobar-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 4. 88 [88] 175 1397 Lorskel-Aci-Ung-Mal-Cha died in The Dungeons of Doom on level 2. Killed by self-genocide. 79 [83] 195 622 BSOD2-War-Sov-Fem-Neu quit in The Dungeons of Doom on level 6. 35 [39] 256 116 BSOD2-Ota-Mis-Mal-Neu quit in The Dungeons of Doom on level 3. 5 [23] 267 86 BSOD2-Drd-Una-Fem-Law quit in The Dungeons of Doom on level 2. 12 [12] 314 22 BSOD2-Ice-Dev-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling rock. - [20] 332 13 BSOD2-Gam-Lep-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20] 336 12 BSOD2-Ota-Mis-Mal-Law quit in The Dungeons of Doom on level 1. 16 [22]