BSOD2, lawful male draconian Transvestite ------ |....| |@...| |@...| |....| +....| |....| ------ [BSOD2 the Clacker] St12 Dx12 Co8 In6 Wi6 Ch7 TraDraMalLaw S0 Dlvl:1 $0 HP20(20) Pw7(7) AC3 Xp1/0 Wt39/1100 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the male draconian Transvestite, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 80% chance Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 72% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34602 Monster spawn increase reached its maximum at turn 62366 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 338220 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: dungeon ghoul (freq bonus 3) The monster species that spawned more often: stoner (freq bonus 6) The monster species that spawned more often: platinum colony (freq bonus 8) The monster species that spawned more often: great wyrm of perplexity (freq bonus 3) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 3) The monster species that spawned more often: Jumbo the Elephant (freq bonus 2) The monster species that spawned more often: Sogetsu Kazama (freq bonus 12) The monster species that spawned more often: ice skeleton (freq bonus 9) The monster species that spawned more often: reaper mushroom (freq bonus 6) The monster species that spawned more often: unraveler (freq bonus 5) The monster species that spawned more often: bugbear (freq bonus 12) The monster species that spawned more often: quiver slot (freq bonus 4) The monster species that spawned more often: nondescript growth (freq bonus 10) The monster species that spawned more often: dwarven master thief (freq bonus 6) The monster species that spawned more often: gnomelin (freq bonus 4) The monster species that spawned more often: giant crab (freq bonus 6) The monster species that spawned more often: chaos warrior (freq bonus 3) The monster species that spawned more often: horrible ghost (freq bonus 5) The monster species that spawned more often: asshole gnome rogue (freq bonus 3) The monster species that spawned more often: red worm (freq bonus 12) The monster species that never randomly spawned: absent growth The monster species that never randomly spawned: osquip The monster species that never randomly spawned: Chaugnar Faugn, Horror from the Hills The monster species that never randomly spawned: trap troll The monster species that never randomly spawned: nightwing The monster species that never randomly spawned: flying parrot The monster species that never randomly spawned: high mushroom The monster species that never randomly spawned: death worm The monster species that never randomly spawned: shiver The monster species that never randomly spawned: ruby warp fungus The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 3) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 2) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 87) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 3) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 5) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 71) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 7) Next attribute increase check would have come at turn 975 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had 1500 points of nutrition remaining You could fly You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Olivia You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Transvestite...