BSOD2, lawful female unaligned Druid --- .. .} .. | .. } . . }-.}|- |.Z}.| |..}.| |$.<@} |..}.| |.}..+ }--}}- [BSOD2 the Fire Tower Caster] St15 Dx10 Co4 In9 Wi8 Ch4 DrdUnaFemLaw+QW S86 Dlvl:2 $0 HP12(12) Pw19(19) AC10 Xp1/9 Wt66/1050 T51 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello BSOD2, the aquarian warper unaligned Druid, welcome back to SlashEMExtended! You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 77% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18406 Monster spawn increase reached its maximum at turn 52522 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4926897 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: falling turret (freq bonus 4) The monster species that spawned more often: The Invisible Man (freq bonus 11) The monster species that spawned more often: young shimmering dragon (freq bonus 6) The monster species that spawned more often: Medusa's pet fish (freq bonus 12) The monster species that spawned more often: translucent warp fungus (freq bonus 8) The monster species that spawned more often: undead flayer (freq bonus 24) The monster species that spawned more often: rust turret (freq bonus 10) The monster species that spawned more often: captain (freq bonus 10) The monster species that spawned more often: wooden force fungus (freq bonus 6) The monster species that spawned more often: black monster (freq bonus 5) The monster species that spawned more often: time hound (freq bonus 14) The monster species that spawned more often: antimagic spore (freq bonus 8) The monster species that spawned more often: petty hill giant (freq bonus 6) The monster species that spawned more often: huge eel (freq bonus 10) The monster species that spawned more often: bumbling priest (freq bonus 40) The monster species that spawned more often: rhyperior (freq bonus 10) The monster species that spawned more often: baby ruby dragon (freq bonus 4) The monster species that spawned more often: undead goff (freq bonus 10) The monster species that spawned more often: soft mushroom (freq bonus 8) The monster species that spawned more often: big gray unicorn (freq bonus 8) The monster species that never randomly spawned: scarlet devil The monster species that never randomly spawned: vago The monster species that never randomly spawned: lava spore The monster species that never randomly spawned: swamp wight The monster species that never randomly spawned: mana monster The monster species that never randomly spawned: lilac growth The monster species that never randomly spawned: puzzling vortex The monster species that never randomly spawned: cheshire cat The monster species that never randomly spawned: porter suspicious vortex The monster species that never randomly spawned: evil mind flayer The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 52) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 19) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 40) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 12) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 10) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 58) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 4) Next attribute increase check would have come at turn 225 Strength training was 1 Dexterity training was 3 Wisdom training was 1 Constitution training was 2 You had 1444 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha You could not have safely prayed (29) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (23 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Druid...