BSOD2, neutral male gnomish Wizard #,# #,# #,# ------.-- #,# -|-- --------- |.......| ^ #,# |..| |.......| $ |.......| #,# |..| |....#..| |.......| #,# |..|#######-----|.. ^ ..| #|......)--------------------------#,# |.......................| #,......[),.)............-.B.......,,# |...-.....--......[.....| #|--------|.#............|-.......|### ----.------|...|----.---- -----...|,^,,.........--....||..@>...------ #,# |...| -------------- |.......|,,##|........||....||........|...|####,# |...| |............| |.....#^|,(# -------..|---------------|.#.-,,,,,# ----- |............| |.....^.|.+------------------ --...-------- |............| |.......|%..........%.......| $ ......|.....| |............| |....---|.).................| ##---.-.I.....| $ ||------------ |..%.- |.........--.......^| #,# #,,,-.....| ###|.------------ #|...... |.........||........| ##,, ###*......| $ #,,)........^...| ,-......^|.........||........|######*,# #**,|..^..| #,#|............| ,,.......,.........||........|#3,*,,,# ##,,#|..)..| #,#|............| #---------.---------------|---,`,,##,###,###---..- #,#-------------- #,# #,####,, ##,,,## #,*###########<########### #,# #,,,,,,, ,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,, [BSOD2 the Enchanter] St18 Dx18 Co25 In24 Wi19 Ch7 WizGnoMalNeu Dlvl:27 $273 HP297(297) Pw182(306) AC-36 Exp21 T42835 Sat Latest messages Restoring save file... You return to level 27 in The Dungeons of Doom. Hello BSOD2, the gnomish Wizard, welcome back to SlashEMExtended! You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 85 Your max alignment was 86 You carried 6 sins Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 60% Wand drop chance was reduced to 81% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 7 Number of fake artifacts generated was 7 Monster spawn increase started at turn 12940 Monster spawn increase reached its maximum at turn 60990 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 105084 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: ogre (freq bonus 4) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: aloe gel (freq bonus 16) The monster species that spawned more often: giant entity (freq bonus 8) The monster species that spawned more often: Mister Greenly (freq bonus 18) The monster species that spawned more often: tin hen (freq bonus 12) The monster species that spawned more often: barricade (freq bonus 6) The monster species that spawned more often: migest troll (freq bonus 10) The monster species that spawned more often: wand trove (freq bonus 9) The monster species that spawned more often: rhyhorn (freq bonus 7) The monster species that spawned more often: moonbeast (freq bonus 14) The monster species that spawned more often: gray force patch (freq bonus 5) The monster species that spawned more often: giant error (freq bonus 24) The monster species that spawned more often: suicide dwarf (freq bonus 11) The monster species that spawned more often: nondescript growth (freq bonus 5) The monster species that spawned more often: tin hen (freq bonus 7) The monster species that spawned more often: dark female android (freq bonus 14) The monster species that spawned more often: freezer snake (freq bonus 12) The monster species that spawned more often: nastinator (freq bonus 14) The monster species that spawned more often: raging ogre (freq bonus 7) The monster species that spawned more often: swordsman (freq bonus 12) The monster species that spawned more often: abnormal warp fungus (freq bonus 22) The monster species that never randomly spawned: Vitali the Grandmaster Vampire The monster species that never randomly spawned: team nastytrap member The monster species that never randomly spawned: amorphous force patch The monster species that never randomly spawned: red crab The monster species that never randomly spawned: large hobbit The monster species that never randomly spawned: devilish potato The monster species that never randomly spawned: super nerd The monster species that never randomly spawned: shimmering mold The monster species that never randomly spawned: thorn patch The monster species that never randomly spawned: Marc the Spacewars Fighter The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 108) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 3) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 3) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 4) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 24) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 4) Next attribute increase check would have come at turn 47109 Strength training was 42 Dexterity training was -45 Wisdom training was 30 Constitution training was 23 The escalating chokhmah attack damage was 2 You were fire resistant You were cold resistant You were sleep resistant You were poison resistant You were magic-protected Your chance to block was 37% You leeched mana You were telepathic You were warned You had infravision You had 2935 points of nutrition remaining You were stealthy You could teleport You had teleport control You were very fast You had reflection You had fixed abilities You would have been depetrified You were very lucky (5) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 699% b - resist sleep 1* protect 0% 0% c - detect food 2* divine 0% 0% d - create monster 4 attack 0% 577% e - detect treasure 4 divine 0% 605% f - lightning 4 matter 0% 699% g - identify 5 divine 0% 688% h - fireball 4 matter 0% 651% i - cure stun 3 healing 0% 28% j - entrapping 6 divine 0% 576% k - finger of death 7 attack 0% 56% l - remove curse 5 protect 0% 2% Techniques known in the end Name Level Status reinforce memory 21X Prepared(0) vanish 21 R Prepared(0) appraisal 21 R Prepared(0) phase door 21 R Prepared(0) invoke deity 21 R Prepared(0) draw energy 19X Prepared(0) power surge 17X Prepared(0) sigil of control 15X Prepared(0) tinker 15 R Prepared(0) disarm 12 O Prepared(0) sigil of tempest 8X Prepared(0) secure identify 7 R Prepared(0) sigil of discharge 2X Prepared(0) Voluntary challenges You eaten 182 times You eaten food with animal by-products 125 times You eaten meat 111 times You have communicated with the gods 165 times You prayed to the gods 4 times You hit with a wielded weapon 5515 times You killed 2780 monsters You read items or engraved 101 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used 1 wish You did not wish for any artifacts You remained celibate Your skills at the end (28 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (25 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Expert] (max Expert) (5398 of 12800) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (2 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (30 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (6 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Master] (max Wizard) (2014 of 2500) healing spells [Basic] (max Expert) (23 of 160) divination spells [Expert] (max Expert) (2839 of 12800) enchantment spells [Basic] (max Master) (43 of 160) protection spells [Basic] (max Master) (38 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Expert] (max Expert) (2268 of 12800) Goodbye BSOD2 the Wizard...