BSOD2, neutral female vortex DQ Slime # ;@I.... < [BSOD2 the Globule] St15 Dx18 Co9 In9 Wi5 Ch9 SliVorFemNeu S0 Dlvl:1 $0 HP0(4) Pw4(4) AC5 Xp1/0 Wt15/1300 T9 Leg Bli Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the vortex DQ Slime, welcome back to SlashEMExtended! The moon is waning tonight. The hata-hata bites you! [-1 -> 3] You have no legs to kick with. Try a full-body tackle instead? [yn] (n) In what direction? [47896321><] Ouch! That hurts! [-2 -> 1] The hata-hata misses. It bites you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Your inventory Scrolls a - 5 uncursed scrolls of healing {5} b - 4 uncursed scrolls of mana {4} c - 3 uncursed scrolls of phase door {3} d - 2 uncursed scrolls of standard id {2} e - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 60% Wand drop chance was reduced to 87% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20473 Monster spawn increase reached its maximum at turn 66303 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 70895 The monster class that cannot be genocided was vortex The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: invincible superman (freq bonus 4) The monster species that spawned more often: annihilator (freq bonus 3) The monster species that spawned more often: animated prostitute shoe (freq bonus 8) The monster species that spawned more often: ice grue (freq bonus 16) The monster species that spawned more often: static archer (freq bonus 9) The monster species that spawned more often: rage scythe (freq bonus 5) The monster species that spawned more often: silver fungus (freq bonus 8) The monster species that spawned more often: stalker girl (freq bonus 12) The monster species that spawned more often: theme ape (freq bonus 8) The monster species that spawned more often: beige spore (freq bonus 10) The monster species that spawned more often: small kobold (freq bonus 4) The monster species that spawned more often: pink stalk (freq bonus 8) The monster species that spawned more often: undead stygian doll (freq bonus 4) The monster species that spawned more often: cyan force fungus (freq bonus 8) The monster species that spawned more often: pygmy warrior shaman (freq bonus 4) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 6) The monster species that spawned more often: leafeon (freq bonus 6) The monster species that spawned more often: stalactite penetrator (freq bonus 6) The monster species that spawned more often: land spider (freq bonus 5) The monster species that spawned more often: totally bad force fungus (freq bonus 7) The monster species that never randomly spawned: Natascha's plateau boot The monster species that never randomly spawned: spell golem The monster species that never randomly spawned: hidden elf The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: kappa warrior The monster species that never randomly spawned: bright blue mold The monster species that never randomly spawned: indigo mold The monster species that never randomly spawned: ghast The monster species that never randomly spawned: disgusting growth The monster species that never randomly spawned: very old golden dragon The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 14) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 55) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 12) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 11) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 28) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 14) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 2) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 2) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 18) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 12) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 4) Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was -1 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were poison resistant You were acid resistant You were petrification resistant You had the menu bug. (83886080) You had wounded rear limbs (8) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1492 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss You could not have safely prayed (152) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) Vanquished creatures 0 chicks (1 created) 0 kittens (1 created) 0 hobbit merchants (1 created) 0 rabbits (1 created) 0 kobold zombies (1 created) 0 hata-hatas (1 created) 0 novice medium walls (1 created) 0 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye BSOD2 the DQ Slime... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 9 moves. Killer: a monster (rabbit) You were level 1 with a maximum of 4 hit points when you died. No Points Name Hp [max] 1 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 2 181234 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7 [max 12]. Killed by a monster (invisible atzilut sephirah). - [162] 3 63835 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 9. Poisoned by a gray mold. 136 [136] 4 54590 demonzero-Cav-Add-Fem-Cha died in The Dungeons of Doom on level 39 [max 40]. Killed by a bullet. - [221] 5 52185 BSOD2-Gla-Rod-Mal-Neu died in The Dungeons of Doom on level 31 [max 39]. Killed by a monster (airborne parrot). - [160] 6 44875 Yasdorian-Che-Ang-Fem-Law was poisoned in Sokoban on level 5 [max 9]. Poisoned by a rotted undead snake corpse. 117 [117] 7 19356 demonzero-Kni-Rdt-Mal-Law died in The Gnomish Mines on level 7. Killed by a monster (Ms. Budereyri, the shopkeeper). - [116] 8 17724 Elronnd-Gla-Red-Mal-Law died in The Gnomish Mines on level 6 [max 7]. Killed by a blast of frost. - [101] 9 14016 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a monster (algolian suntiger). - [139] 10 13540 Elronnd-Nin-Red-Fem-Neu died in The Gnomish Mines on level 6. Killed by a monster (priest of Votishal). - [103] 14 622 BSOD2-War-Sov-Fem-Neu quit in The Dungeons of Doom on level 6. 35 [39] 23 22 BSOD2-Ice-Dev-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling rock. - [20] 24 13 BSOD2-Gam-Lep-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20] 48 1 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 49 1 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] * 0 BSOD2-Sli-Vor-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [4]