BSOD2, chaotic male imperial Gangster -+-.----- --.......-- +<..---@..| |..%| |...| +...- -`..| --.). ...-- --------- [BSOD2 the Low Thug] St4 Dx11 Co14 In16 Wi11 Ch5 GanImpMalCha S0 Dlvl:1 $0 HP-6(15) Pw6(6) AC9 Xp1/0 Wt85/1000 T11 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the imperial Gangster, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. You inhale a cloud of spores! The spores were poisoned! [-8 -> 7] You hear a door open. You inhale a cloud of spores! The spores were poisoned! You feel weaker! You lose Strength [-6 -> 1] Warning: HP low! You inhale a cloud of spores! The spores were poisoned! You feel weaker! You lose Strength You die... Your inventory Weapons a - an uncursed +0 submachine gun (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {50} Armor c - an uncursed +0 leather jacket (being worn) {12} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22576 Monster spawn increase reached its maximum at turn 86876 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 525943 The monster class that cannot be genocided was dragon The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: embalmed corpse (freq bonus 5) The monster species that spawned more often: centaur sage (freq bonus 9) The monster species that spawned more often: venom claw (freq bonus 6) The monster species that spawned more often: clefable (freq bonus 6) The monster species that spawned more often: selenite elite guard (freq bonus 6) The monster species that spawned more often: infected dove (freq bonus 2) The monster species that spawned more often: porter cursed stalk (freq bonus 3) The monster species that spawned more often: gargoyle (freq bonus 12) The monster species that spawned more often: red death (freq bonus 4) The monster species that spawned more often: model mummy (freq bonus 14) The monster species that spawned more often: black bat (freq bonus 4) The monster species that spawned more often: night hulk (freq bonus 6) The monster species that spawned more often: High-elf (freq bonus 3) The monster species that spawned more often: emperor wight (freq bonus 16) The monster species that spawned more often: giant ebony frog (freq bonus 5) The monster species that spawned more often: greater plasma elemental (freq bonus 4) The monster species that spawned more often: commanding spirit (freq bonus 4) The monster species that spawned more often: mirkwood ogre (freq bonus 4) The monster species that spawned more often: nexus warp fungus (freq bonus 7) The monster species that spawned more often: ski-jir (freq bonus 8) The monster species that never randomly spawned: yellow jaguar The monster species that never randomly spawned: karmic growth The monster species that never randomly spawned: trap mold The monster species that never randomly spawned: martian walker The monster species that never randomly spawned: baby wyvern The monster species that never randomly spawned: giant bear The monster species that never randomly spawned: mandrake The monster species that never randomly spawned: darkest thief The monster species that never randomly spawned: tyrannosaur The monster species that never randomly spawned: BDSM lady The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 16) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 30) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 3) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 2) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 23) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 4) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 5) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 12) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 4) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 52) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 5) Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You had 1491 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti You could not have safely prayed (160) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 large group kobolds (2 created) 0 petit mimics (1 created) 0 shriekers (1 created) 0 gnome zombies (1 created) 0 singing happy drunks (2 created) 0 werelichens (1 created) 0 piles of copper coins (1 created) 0 creatures vanquished. 9 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Gangster... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 11 moves. Killer: fumarole spores You were level 1 with a maximum of 15 hit points when you died. No Points Name Hp [max] 1 52185 BSOD2-Gla-Rod-Mal-Neu died in The Dungeons of Doom on level 31 [max 39]. Killed by a monster (airborne parrot). - [160] 2 44875 Yasdorian-Che-Ang-Fem-Law was poisoned in Sokoban on level 5 [max 9]. Poisoned by a rotted undead snake corpse. 117 [117] 3 19356 demonzero-Kni-Rdt-Mal-Law died in The Gnomish Mines on level 7. Killed by a monster (Ms. Budereyri, the shopkeeper). - [116] 4 17724 Elronnd-Gla-Red-Mal-Law died in The Gnomish Mines on level 6 [max 7]. Killed by a blast of frost. - [101] 5 14016 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a monster (algolian suntiger). - [139] 6 13540 Elronnd-Nin-Red-Fem-Neu died in The Gnomish Mines on level 6. Killed by a monster (priest of Votishal). - [103] 7 3183 Heliokopis-Pri-Ven-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20] 8 1312 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 3. Killed by an acid venom. - [60] 9 622 BSOD2-War-Sov-Fem-Neu quit in The Dungeons of Doom on level 6. 35 [39] 10 419 Elronnd-Sli-Tro-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (timid troll). - [7] 17 22 BSOD2-Ice-Dev-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling rock. - [20] 18 13 BSOD2-Gam-Lep-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20] 32 1 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 33 1 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] * 0 BSOD2-Gan-Imp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [15]