BSOD2, neutral male ghast Slave Master -------.----- |...........| |...........| |.......K...| |......d@.... ............| ------------- [BSOD2 the Slave Trader] St13 Dx19 Co18 In6 Wi13 Ch5 SlaGhaMalNeu S0 Dlvl:1 $0 HP18(18) Pw11(11) AC5 Xp1/0 Wt644/1650 T4 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral male ghast Slave Master. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Are you sure you want to pray? [yn] (n) You begin praying to Gandarewa. You finish your prayer. You feel that Gandarewa is displeased. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 359 Monsters only dropped their musable items with 91% chance Potion drop chance was reduced to 56% Concealing monsters were spawned underneath items 78% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60035 Monster spawn increase reached its maximum at turn 71766 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 358302 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: rodent (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: pale worm (freq bonus 6) The monster species that spawned more often: lightningjaw (freq bonus 10) The monster species that spawned more often: teethfish (freq bonus 8) The monster species that spawned more often: Kovvelkov (freq bonus 28) The monster species that spawned more often: big bear brother (freq bonus 5) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 24) The monster species that spawned more often: red mushroom patch (freq bonus 12) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 24) The monster species that spawned more often: night lizard (freq bonus 5) The monster species that spawned more often: laser turret (freq bonus 9) The monster species that spawned more often: squirrel (freq bonus 7) The monster species that spawned more often: polar bear (freq bonus 12) The monster species that spawned more often: beige sentai (freq bonus 24) The monster species that spawned more often: alhoon (freq bonus 6) The monster species that spawned more often: hiding wood nymph (freq bonus 14) The monster species that spawned more often: cockatrice (freq bonus 12) The monster species that spawned more often: teller of secrets (freq bonus 32) The monster species that spawned more often: papier-mache cow (freq bonus 9) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 7) The monster species that spawned more often: special force fungus (freq bonus 6) The monster species that never randomly spawned: shard mushroom The monster species that never randomly spawned: Luisa's hugging boot The monster species that never randomly spawned: Vera The monster species that never randomly spawned: daylight The monster species that never randomly spawned: kobolt The monster species that never randomly spawned: pink warp patch The monster species that never randomly spawned: Njusha The monster species that never randomly spawned: psychic dragon The monster species that never randomly spawned: 4chan pony The monster species that never randomly spawned: gore mushroom The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 20) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 14) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 8) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 46) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 17) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 18) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 57) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 17) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 49) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 13) Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had 1497 points of nutrition remaining You aggravated monsters You could survive without air You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Airyaman, Gandarewa and Daevas Your deity was Gandarewa Gandarewa was angry with you (1) You could not have safely prayed (784) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye BSOD2 the Slave Master...