BSOD2, lawful male soviet Warrior - ------+------ |.............| |..........@..| |...........f.| |....?F.......| |.............| |.....--------- ------ [BSOD2 the Swordsman] St18/03 Dx14 Co15 In8 Wi13 Ch4 WarSovMalLaw S0 Dlvl:1 $0 HP19(19) Pw10(10) AC-1 Xp1/0 Wt182/1800 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the soviet Warrior, welcome back to SlashTHEM Extended! Tip bloka l'da zhelayet udachi vam... on on on. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 26 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 23 Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32600 Monster spawn increase reached its maximum at turn 42792 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 392168 The monster class that cannot be genocided was ghost The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: blink fungus (freq bonus 6) The monster species that spawned more often: shining smasher (freq bonus 6) The monster species that spawned more often: silver weasel (freq bonus 8) The monster species that spawned more often: ½›½Þ (freq bonus 6) The monster species that spawned more often: werelocust (freq bonus 8) The monster species that spawned more often: analgesic fungus (freq bonus 5) The monster species that spawned more often: bomb throwing cat (freq bonus 4) The monster species that spawned more often: diabolic shaman (freq bonus 4) The monster species that spawned more often: horned demon (freq bonus 2) The monster species that spawned more often: trocopotaca (freq bonus 5) The monster species that spawned more often: cat mummy (freq bonus 6) The monster species that spawned more often: dream patch (freq bonus 8) The monster species that spawned more often: Kostchtie (freq bonus 2) The monster species that spawned more often: catfish (freq bonus 3) The monster species that spawned more often: mean warp fungus (freq bonus 2) The monster species that spawned more often: selenite administrator (freq bonus 4) The monster species that spawned more often: charcoal warp patch (freq bonus 5) The monster species that spawned more often: shaolin priestess (freq bonus 2) The monster species that spawned more often: Solvejg's other mocassin (freq bonus 8) The monster species that spawned more often: undead mahou shoujo (freq bonus 6) The monster species that never randomly spawned: Nikolei The monster species that never randomly spawned: baluchitherium The monster species that never randomly spawned: mirror fungus The monster species that never randomly spawned: farting king The monster species that never randomly spawned: karmic growth The monster species that never randomly spawned: Yasaman The monster species that never randomly spawned: slimebesu lord The monster species that never randomly spawned: houndour The monster species that never randomly spawned: skull druj The monster species that never randomly spawned: cluckwork soldier The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: pokhishcheniye zhizni (velvet) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 35) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of total stability (klin sapogi, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: droven bow (pauk-turetski luk, freq bonus 39) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of reflection (zerkal'nyye perchatki, freq bonus 6) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 18) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 7) The RNG hath decreed that this item was generated more often: kharakter rekursii (gameplay-altering, freq bonus 8) The RNG hath decreed that this item was generated more often: dancing shoes (myagkaya obuv', freq bonus 5) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sedge hat (whirokiy konicheskiy shlem, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of grounding (granit plashch, freq bonus 49) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 7) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 38) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (korobka okhlazhdeniya) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: orcish guard shield (yarosti deformirovannyye luna shchit) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 10) Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant Your chance to block was 35% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos You could not have safely prayed (515) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye BSOD2 the Warrior...