BSOD2, lawful female devilish Ice Mage ----.-- -------- -------- |.....| |......| ##### |.<.%..| ##|.....| |......| #,,,@+ |...(..|##,......| |......|###,#### |......|,,,|.....| |.......,,,,# |......|,##---.--- ------.-,,### |......|,# #,,,, ,##########,#`,# -|------,# ###,,,,,,!,,,,,,,,# #,,# #,,# -.--.--------### #-.----,## |...........| |....|,# |$..........| |.....,# |...........| |....|## |...........| |....| |...........| ------ ------------- [BSOD2 the Cooler] St7 Dx10 Co6 In18 Wi7 Ch4 IceDevFemLaw S22 Dlvl:1 $2 HP-3(20) Pw19(19) AC7 Xp1/5 Wt124/750 T87 Latest messages You sit on the rock. It's not very comfortable... q - a rock {1}. # You sit down. A trap door in the rock above opens and a rock falls on your head! [-7 -> 6] r - a rock {1}. # You sit down. A trap door in the rock above opens and a rock falls on your head! You hear the wailing of the Banshee... [-5 -> 1] Warning: HP low! # r - a rock {2}. # You sit down. A trap door in the rock above opens and a rock falls on your head! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant weapon {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of freeze sphere (0:4) {1} i - a blessed spellbook of cone of cold (4:4) {1} j - a blessed spellbook of confuse monster (0:4) {1} Potions d - an uncursed potion of invisibility {1} Rings g - a blessed +5 ring of gain wisdom {1} Wands f - an uncursed wand of cold (0:3) {1} p - an uncursed wand of wind (0:0) {1} Gems q - a blessed +1 rock {1} r - 2 uncursed +0 rocks {2} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Ring drop chance was reduced to 70% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 39% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75650 Monster spawn increase reached its maximum at turn 99991 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 251641 The monster class that cannot be genocided was lizard The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: bully permamimic (freq bonus 12) The monster species that spawned more often: giant wasp (freq bonus 4) The monster species that spawned more often: fake force patch (freq bonus 3) The monster species that spawned more often: lavender stalk (freq bonus 4) The monster species that spawned more often: kakuna (freq bonus 10) The monster species that spawned more often: healing force patch (freq bonus 40) The monster species that spawned more often: wake of fire sentry (freq bonus 12) The monster species that spawned more often: greek catenaccio trainer (freq bonus 24) The monster species that spawned more often: green worm (freq bonus 4) The monster species that spawned more often: lead golem (freq bonus 6) The monster species that spawned more often: aggravated hurricane (freq bonus 10) The monster species that spawned more often: octarine patch (freq bonus 12) The monster species that spawned more often: persian (freq bonus 14) The monster species that spawned more often: killer bug (freq bonus 12) The monster species that spawned more often: cyberdemon (freq bonus 10) The monster species that spawned more often: Smaug the ADOM Hurthling (freq bonus 8) The monster species that spawned more often: widow of death (freq bonus 5) The monster species that spawned more often: naga prisonmaster (freq bonus 8) The monster species that spawned more often: Bull Gates 2 (freq bonus 7) The monster species that spawned more often: ice lady (freq bonus 8) The monster species that never randomly spawned: legion devil sergeant The monster species that never randomly spawned: devilish spirit The monster species that never randomly spawned: Mailie's beguiling sneaker The monster species that never randomly spawned: segfault The monster species that never randomly spawned: nruling The monster species that never randomly spawned: mafioso The monster species that never randomly spawned: cerulean fungus The monster species that never randomly spawned: disenchanter eye The monster species that never randomly spawned: rougelike The monster species that never randomly spawned: obsidian turret The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 40) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 7) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 4) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 9) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 16) Next attribute increase check would have come at turn 257 Strength training was 4 Dexterity training was 5 Wisdom training was 3 Constitution training was 6 You were fire resistant You were cold resistant You were poison resistant You were level-drain resistant You had infravision You had 1406 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 53% 400% c - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures a racoon dog 0 winter wolf cubs (1 created) 0 kobolds (2 created) 2 grid bugs a kobold zombie 0 item masters (7 created) a newt (2 created) 0 small item troves (1 created) 5 creatures vanquished. 17 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (28 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye BSOD2 the Ice Mage... You died in The Dungeons of Doom on dungeon level 1 with 22 points, and 2 pieces of gold, after 87 moves. Killer: falling rock You were level 1 with a maximum of 20 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 22 BSOD2-Ice-Dev-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling rock. - [20]