BSOD2, lawful male missing Foxhound Agent --.-------- .@........| |@........| |.........| |.........| ----------- [BSOD2 the Recruit] St9 Dx11 Co11 In14 Wi8 Ch8 FoxMisMalLaw S0 Dlvl:1 $0 HP28(28) Pw8(8) AC4 Xp1/0 Wt55/1100 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the missing Foxhound Agent, welcome back to SlashEMExtended! Caution! The missingno might still be an unstable race. I tried to fix all the crashes but some may still remain. You can disable the missing_safety option if you deliberately want the game to be crashy. --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 81% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 57178 Monster spawn increase reached its maximum at turn 80515 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 127736 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: cold vortex (freq bonus 5) The monster species that spawned more often: Sonja (freq bonus 6) The monster species that spawned more often: meduquasit (freq bonus 8) The monster species that spawned more often: bloody eye (freq bonus 5) The monster species that spawned more often: clay-warhorse (freq bonus 4) The monster species that spawned more often: novice paladin (freq bonus 2) The monster species that spawned more often: anti grue (freq bonus 10) The monster species that spawned more often: cold hound (freq bonus 4) The monster species that spawned more often: gore fungus (freq bonus 3) The monster species that spawned more often: Fahrtum (freq bonus 3) The monster species that spawned more often: real gravity hound (freq bonus 6) The monster species that spawned more often: tentacled horror (freq bonus 3) The monster species that spawned more often: winged nightmare (freq bonus 10) The monster species that spawned more often: mammoth (freq bonus 3) The monster species that spawned more often: blind eye (freq bonus 12) The monster species that spawned more often: mole man (freq bonus 2) The monster species that spawned more often: moldy force fungus (freq bonus 8) The monster species that spawned more often: stygian hag (freq bonus 3) The monster species that spawned more often: disintegration trove (freq bonus 2) The monster species that spawned more often: aquatic golem (freq bonus 2) The monster species that never randomly spawned: nondescript warp patch The monster species that never randomly spawned: suxxor The monster species that never randomly spawned: athena giant The monster species that never randomly spawned: giant tool trove The monster species that never randomly spawned: wolfhound of flora The monster species that never randomly spawned: petty shadow ogre The monster species that never randomly spawned: cave lizard The monster species that never randomly spawned: twenty-headed hydra The monster species that never randomly spawned: dull force patch The monster species that never randomly spawned: bearded gargoyle The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 69) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 5) Next attribute increase check would have come at turn 1033 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were telepathic You were clairvoyant (83886080) You had 1500 points of nutrition remaining You were stealthy You were polymorphing You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Colonel Campbell You could not have safely prayed (828) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye BSOD2 the Foxhound Agent...