BSOD2, chaotic male missing Jester ------------ ############### ###|..$.....<.| #,,,,,,,,,,,,,# #,,...........| #######------,###########,#|........... |....",,,,,,,,,,,,,,|..........| #######|....|,#########,## |.....$....| #,,,,,,.....+`,,,,,,,,,,,# ------------ ##,#####|....|,########,,,# #,,# |.#..| ,,%,,, ### ---+-- #,,,# ## ##@## #,,,# ##,### #,,,# ######,## +,,,,,,# ####### [BSOD2 the Little Fool] St10 Dx9 Co11 In8 Wi6 Ch8 JesMisMalCha S156 Dlvl:2 $0 HP-3(33) Pw17(17) AC10 Xp2/24 Wt114/1200 T1247 Hun Latest messages You sit down. You are hit by a scything blade! [-4 -> 9] # You sit down. You are hit by a scything blade! [-3 -> 8] # You sit down. You are barely missed by a scything blade! # You sit down. You are hit by a scything blade! You hear the howling of the CwnAnnwn... [-6 -> 3] Warning: HP low! # You sit down. You are hit by a scything blade! You die... Your inventory Weapons r - an uncursed +0 rubber hose (alternate weapon; not wielded) {8} Comestibles p - 10 uncursed cream pies {10} Scrolls v - 5 uncursed scrolls of healing {5} w - 4 uncursed scrolls of mana {4} x - 3 uncursed scrolls of phase door {3} y - 2 uncursed scrolls of standard id {2} z - an uncursed scroll of cure {1} Spellbooks t - an uncursed spellbook of healing (0:4) {1} u - an uncursed spellbook of jumping (0:5) {1} Tools s - an uncursed towel {1} Gems d - 102 uncursed +0 rocks (in quiver) {54} e - 17 blessed +0 rocks {9} f - an uncursed +0 worthless piece of violet glass {1} g - an uncursed +0 worthless piece of orange glass {1} h - 4 uncursed +0 worthless pieces of pink glass {4} i - an uncursed +0 worthless piece of radiant glass {1} j - a blessed +0 luckstone k - a blessed +0 worthless piece of blue glass {1} l - 2 uncursed +1 worthless pieces of black glass {2} m - 6 uncursed +0 flint stones n - an uncursed +0 worthless piece of black glass {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 90 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 30% Concealing monsters were spawned underneath items 48% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 43770 Monster spawn increase reached its maximum at turn 100165 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 183735 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: acidic mold (freq bonus 6) The monster species that spawned more often: Oona (freq bonus 32) The monster species that spawned more often: dark growth (freq bonus 3) The monster species that spawned more often: death mewlip (freq bonus 12) The monster species that spawned more often: mind spore (freq bonus 12) The monster species that spawned more often: landmine (freq bonus 2) The monster species that spawned more often: silver slime (freq bonus 12) The monster species that spawned more often: pale patch (freq bonus 8) The monster species that spawned more often: angry watchman (freq bonus 6) The monster species that spawned more often: alien warrior (freq bonus 3) The monster species that spawned more often: spear throwing cat (freq bonus 4) The monster species that spawned more often: topaz warp fungus (freq bonus 4) The monster species that spawned more often: kappa king (freq bonus 8) The monster species that spawned more often: dwarven child (freq bonus 11) The monster species that spawned more often: howling spirit (freq bonus 4) The monster species that spawned more often: flying dryad (freq bonus 8) The monster species that spawned more often: novice nurse (freq bonus 6) The monster species that spawned more often: great bile wyrm (freq bonus 3) The monster species that spawned more often: hostile POW (freq bonus 3) The monster species that spawned more often: creeping opal gems (freq bonus 14) The monster species that never randomly spawned: giant silver ant The monster species that never randomly spawned: Officer Kommissioner The monster species that never randomly spawned: unrepentant undead The monster species that never randomly spawned: Lara The monster species that never randomly spawned: cloth golem The monster species that never randomly spawned: stone fungus The monster species that never randomly spawned: sand tide The monster species that never randomly spawned: greater nalfeshnee The monster species that never randomly spawned: stalking grandmaster lichen The monster species that never randomly spawned: water spirit The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 25) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 5) Next attribute increase check would have come at turn 3672 Strength training was 1 Dexterity training was 4 Wisdom training was 3 Constitution training was 31 You had 211 points of nutrition remaining You were polymorphing You were lucky (2) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 88% b - jumping 1 body 0% 88% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 0 kobolds (1 created) 0 goblins (1 created) a hobgoblin an evasive sewer rat (4 created) a wild rabbit 0 araches (1 created) a crawling worm mass 0 faerie lights (1 created) 0 spore lichens (2 created) 0 blue stalks (1 created) 0 orange growths (2 created) 0 sub-gnomes (1 created) 3 grid xorns 2 friendly adventurers 0 priests (1 created) 0 item masters (1 created) 0 twens (1 created) 0 geckos (1 created) 0 novice medium walls (1 created) a health trove 10 creatures vanquished. 28 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Unskilled] (max Expert) (4 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Jester... You died in The Dungeons of Doom on dungeon level 2 with 156 points, and 0 pieces of gold, after 1247 moves. Killer: scything blade You were level 2 with a maximum of 33 hit points when you died. You reached the 588th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 4 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 5 220576 jonadab-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 29. Killed by a reddish force patch. - [17] 6 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 7 159882 AmyBSOD-Gla-Sed-Mal-Law died in The Dungeons of Doom on level 20. Burned by a fireball. - [107] 8 103497 Disprezzo-Gun-Vgo-Mal-Cha died in Sokoban on level 4 [max 11]. Killed by an eel-lizard, while praying unsuccessfully. - [147] 9 82911 Elronnd-Dea-Rod-Fem-Law quit in The Dungeons of Doom on level 39 [max 40]. 98 [98] 10 68582 AmyBSOD-Fla-Rod-Mal-Law died in The Spider Caves on level 35 [max 37]. Killed by Girtab. - [129] 421 867 BSOD2-Unb-Ung-Fem-Neu died in The Dungeons of Doom on level 2. Shot herself with a death ray. 110 [110] 586 158 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a mean-looking mercenary. - [20] 587 156 jonadab-Mar-Mou-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a petit mimic. - [17] *588 156 BSOD2-Jes-Mis-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a scything blade. - [33] 589 154 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 4. Killed by an intermediate gnome. - [20] 590 150 firemonkey-Arc-Ali-Mal-Law died in The Gnomish Mines on level 4. Killed by a dwarf. - [17] 613 115 BSOD2-Elp-Coc-Mal-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [20] 630 102 BSOD2-Gee-Aqu-Mal-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [19] 721 17 BSOD2-Ota-Mis-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 740 4 BSOD2-Pri-Nym-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20]