BSOD2, chaotic female lycanthropic Twelph --+------ |.......| |.....@@| |.......| -.......| |.......| --------- BSOD2 the Twelleth St9 Dx9 Co5 In24 Wi13 Ch6 TweLycFemCha S0 Dlvl:1 $0 HP20(20) Pw17(17) AC6 Xp1/0 Wt83/800 T2 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the lycanthropic Twelph, welcome back to SlashEMExtended! Be careful! New moon tonight. Unix SlashEMExtended Version 1.7.1 (ac7676b) - last build Fri Jun 3 22:38:27 2016. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 80% Potion drop chance was reduced to 82% Number of artifacts generated was 0 Monster spawn increase started at turn 30936 Monster spawn increase reached its maximum at turn 77099 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 258680 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: shapeshifter (freq bonus 7) The monster species that spawned more often: boo (freq bonus 4) The monster species that spawned more often: real impact hound (freq bonus 12) The monster species that spawned more often: ice vortex (freq bonus 8) The monster species that spawned more often: vile witch (freq bonus 10) The monster species that spawned more often: kobold elemental (freq bonus 36) The monster species that spawned more often: undead DQ slime (freq bonus 24) The monster species that spawned more often: fazor rubber (freq bonus 9) The monster species that spawned more often: pale draconian (freq bonus 6) The monster species that spawned more often: Helen (freq bonus 10) The monster species that spawned more often: large jackal (freq bonus 8) The monster species that spawned more often: General Heatherstone (freq bonus 5) The monster species that spawned more often: full trapper (freq bonus 3) The monster species that spawned more often: Helen wannabe (freq bonus 8) The monster species that spawned more often: iron lich (freq bonus 3) The monster species that spawned more often: translucent warp fungus (freq bonus 6) The monster species that spawned more often: 脝7T (freq bonus 8) The monster species that spawned more often: small orangutan (freq bonus 6) The monster species that spawned more often: Riverman (freq bonus 4) The monster species that spawned more often: dwarf zombie (freq bonus 4) The monster species that never randomly spawned: real fire hound The monster species that never randomly spawned: swamp dweller The monster species that never randomly spawned: mandrake The monster species that never randomly spawned: aro sephirah The monster species that never randomly spawned: alien slug The monster species that never randomly spawned: attacker The monster species that never randomly spawned: Kaonashi The monster species that never randomly spawned: antimagic fungus The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: duergar warrior The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 27) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 71) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 20) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 1) Next attribute increase check would have come at turn 400 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were poison resistant You were level-drain resistant You saw invisible You had automatic searching You had infravision You had 1499 points of nutrition remaining You were displaced You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eol You could not have safely prayed (172) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Twelph...