BSOD2, chaotic male randomized Supermarket Cashier ------ +....|#### |....-,,D, |..<.|###, ------ BSOD2 the White Dragon St10 Dx12 Co16 In5 Wi13 Ch15 SupRanMalCha S0 Dlvl:1 $0 HP124(124) Pw10(10) AC-4 HD18 Xp1/0 Wt171/4000 T10 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the randomized Supermarket Cashier, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 9 You carried 1 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Wand drop chance was reduced to 92% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 26921 Monster spawn increase reached its maximum at turn 39145 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 100352 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: Laurens (freq bonus 4) The monster species that spawned more often: very old green dragon (freq bonus 12) The monster species that spawned more often: ultramarine mushroom (freq bonus 10) The monster species that spawned more often: acid sphere (freq bonus 5) The monster species that spawned more often: sulfur stalk (freq bonus 12) The monster species that spawned more often: baby water dragon (freq bonus 12) The monster species that spawned more often: Peeer (freq bonus 18) The monster species that spawned more often: chaos knight (freq bonus 3) The monster species that spawned more often: ancestral bat (freq bonus 16) The monster species that spawned more often: Dominik (freq bonus 4) The monster species that spawned more often: big amulet trove (freq bonus 5) The monster species that spawned more often: clear jelly (freq bonus 7) The monster species that spawned more often: three-headed hydra (freq bonus 6) The monster species that spawned more often: undead unbeliever (freq bonus 12) The monster species that spawned more often: chained clan (freq bonus 9) The monster species that spawned more often: enclave elite soldier (freq bonus 5) The monster species that spawned more often: semi-novice rogue (freq bonus 6) The monster species that spawned more often: mind warp fungus (freq bonus 5) The monster species that spawned more often: ruby mold (freq bonus 4) The monster species that spawned more often: (freq bonus 4) The monster species that never randomly spawned: stunwall The monster species that never randomly spawned: multi-hued dragon The monster species that never randomly spawned: undead scientist The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: white naga The monster species that never randomly spawned: absent mold The monster species that never randomly spawned: amorphous colony The monster species that never randomly spawned: ogre mage The monster species that never randomly spawned: imba water elemental The monster species that never randomly spawned: bear trove The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 41) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 9) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 10) Next attribute increase check would have come at turn 481 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were temporarily slower because you tried to hangup cheat (7) You saw invisible You had 1491 points of nutrition remaining You could teleport You could fly You were polymorphed into a white dragon You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers You could not have safely prayed (527) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Expert) (0 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (0 of 160) hammer [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (0 of 160) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (0 of 160) Goodbye BSOD2 the Supermarket Cashier...