BSOD2, chaotic male nymphian Priest --------- .???.@.?+ |..._?..| +...0.... --f------ BSOD2 the Aspirant St7 Dx9 Co17 In9 Wi20 Ch10 PriNymMalCha+V S4 Dlvl:1 $4 HP20(20) Pw23(23) AC3 Xp1/0 Wt51/1300 T26 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the soviet nymphian Priest, welcome back to SlashTHEM Extended! The moon is waning tonight. Unknown command ' '. (9x) What do you want to ready? [- or ?*] That ammunition is already readied! In what direction? [47896321><] What do you want to drink? [d or ?*] Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 65% Number of artifacts generated was 0 Monster spawn increase started at turn 50572 Monster spawn increase reached its maximum at turn 87631 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 217971 The monster class that cannot be genocided was blob The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: rock piercer (freq bonus 3) The monster species that spawned more often: foxfire (freq bonus 6) The monster species that spawned more often: biker gang member (freq bonus 7) The monster species that spawned more often: abnormal vampire (freq bonus 3) The monster species that spawned more often: metallic yellow centipede (freq bonus 6) The monster species that spawned more often: Danielle's high-heeled sandal (freq bonus 6) The monster species that spawned more often: mazke (freq bonus 8) The monster species that spawned more often: zohar sephirah (freq bonus 8) The monster species that spawned more often: giant group permamimic (freq bonus 12) The monster species that spawned more often: baby purple worm (freq bonus 16) The monster species that spawned more often: bestia acerbus (freq bonus 5) The monster species that spawned more often: nexus patch (freq bonus 5) The monster species that spawned more often: lord slug (freq bonus 12) The monster species that spawned more often: rust monster (freq bonus 6) The monster species that spawned more often: ocean naga hatchling (freq bonus 4) The monster species that spawned more often: odorous lady (freq bonus 4) The monster species that spawned more often: Medusa (freq bonus 3) The monster species that spawned more often: chaos brother (freq bonus 4) The monster species that spawned more often: concrete elemental (freq bonus 3) The monster species that spawned more often: opal mushroom (freq bonus 7) The monster species that never randomly spawned: poison lich The monster species that never randomly spawned: random fish The monster species that never randomly spawned: lava muzzle The monster species that never randomly spawned: cheshire cat The monster species that never randomly spawned: martian cylinder The monster species that never randomly spawned: nasty troll The monster species that never randomly spawned: bloodthirsty soul The monster species that never randomly spawned: plasma vortex The monster species that never randomly spawned: purple worm The monster species that never randomly spawned: dark shoggoth The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: terpet' zharu (spotted) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 6) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (belyy shchit vazhno, freq bonus 22) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 12) Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were punished Your chance to block was 29% You had 1475 points of nutrition remaining You could teleport Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of shalt regret thine action!, build a throne. and ? Your deity was ? You could not have safely prayed (506) You survived Spells known in the end Name Level Category Fail Memory a - istseleniye 1 healing 0% 0% b - svet 1 divine 0% 0% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Priest...