BSOD2, lawful male troll Justice Keeper --.------ +..<)%I@| |.......I --------- BSOD2 the Kageman St8 Dx10 Co4 In5 Wi3 Ch7 JusTroMalLaw S94 Dlvl:2 $0 HP-3(4) Pw3(3) AC-1 Xp1/0 Wt219/700 T113 Bli Latest messages "Thou must relearn thy lessons!" You feel foolish! You lose Wisdom Unknown command ' '. # Are you sure you want to pray? [yn] (n) You begin praying to Lawful Good. The Kop Sergeant throws a cream pie! You are hit by a cream pie. Yecch! You've been creamed. You finish your prayer. The voice of Lawful Good booms: "Thou hast angered me." Unknown command ' '. (11x) # Are you sure you want to pray? [yn] (n) You begin praying to Lawful Good. It just misses! It was hidden under something! It hits you! You die... Your inventory Weapons a - an uncursed +3 mace (weapon in hand) {12} c - a cursed +0 spetum (alternate weapon; not wielded) {20} d - an uncursed +0 club {12} Armor b - a blessed +3 splint mail (being worn) {160} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 cursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 97% Wand drop chance was reduced to 86% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Monster spawn increase started at turn 30975 Monster spawn increase reached its maximum at turn 53021 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 163655 The monster class that cannot be genocided was ghost The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: giant roc (freq bonus 8) The monster species that spawned more often: arabesque naga hatchling (freq bonus 4) The monster species that spawned more often: farting man (freq bonus 4) The monster species that spawned more often: ancient water dragon (freq bonus 20) The monster species that spawned more often: siege tower (freq bonus 2) The monster species that spawned more often: giant mummy (freq bonus 8) The monster species that spawned more often: Melanie (freq bonus 4) The monster species that spawned more often: lasher (freq bonus 8) The monster species that spawned more often: ultramarine colony (freq bonus 4) The monster species that spawned more often: lethe mold (freq bonus 6) The monster species that spawned more often: venom mold (freq bonus 3) The monster species that spawned more often: Amelie (freq bonus 3) The monster species that spawned more often: elven smoker (freq bonus 6) The monster species that spawned more often: little girl (freq bonus 6) The monster species that spawned more often: wind patch (freq bonus 2) The monster species that spawned more often: body of the unknown god (freq bonus 24) The monster species that spawned more often: inferno sentry (freq bonus 5) The monster species that spawned more often: kakuna (freq bonus 6) The monster species that spawned more often: voracious smasher (freq bonus 2) The monster species that spawned more often: gremlin warlord (freq bonus 6) The monster species that never randomly spawned: novel mold The monster species that never randomly spawned: dull warp patch The monster species that never randomly spawned: tracker jacker The monster species that never randomly spawned: dark gray mushroom The monster species that never randomly spawned: multicolor light The monster species that never randomly spawned: corpse fiend The monster species that never randomly spawned: psych orb The monster species that never randomly spawned: gnome stalker The monster species that never randomly spawned: waterspout gargoyle The monster species that never randomly spawned: huge generator The monster class that more likely to generate with musable stuff: nymph The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 21) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 108) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 20) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 13) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 4) Next attribute increase check would have come at turn 111 Strength training was 28 Dexterity training was 9 Wisdom training was 1 Constitution training was 8 You were immune to sickness You were paralyzed (-1) You were blinded (21) You had infravision You had 1323 points of nutrition remaining You regenerated You were very unlucky (-5) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Lawful Good Lawful Good was angry with you (2) You could have not have safely prayed (1512) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 red blobs (1 created) a jackal (2 created) 0 hidden kobolds (1 created) a goblin (2 created) 3 sewer rats (5 created) 0 grid bugs (3 created) 0 weregridbugs (1 created) 0 spore shriekers (1 created) 0 Keystone Detectives (1 created) 0 Kop Sergeants (1 created) 0 monkeys (1 created) 0 haxors (1 created) a twen (2 created) 0 piles of copper coins (2 created) 0 novice light walls (1 created) 0 white icky things (1 created) 0 small turrets (1 created) 6 creatures vanquished. Voluntary challenges You went without food You have communicated with the gods 3 times You prayed to the gods 3 times You hit with a wielded weapon 6 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills riding [Basic] Weapon Skills mace [Basic] lance [Basic] Spellcasting Skills (none) Goodbye BSOD2 the Justice Keeper... You died in The Dungeons of Doom on dungeon level 2 with 94 points, and 0 pieces of gold, after 113 moves. Killer: Keystone Detective, while praying unsuccessfully You were level 1 with a maximum of 4 hit points when you died. You reached the 32nd place on the top 10000 list. No Points Name Hp [max] 1 970820 Lorskel-Nec-Lic-Mal-Cha died in The Dungeons of Doom on level 25. Killed by a baptist, while paralyzed by a monster spell. - [275] 2 360801 Bluescreen-Dun-Gha-Mal-Law died in The Dungeons of Doom on level 35 [max 40]. Killed by a poisoned blast. - [171] 3 228046 BSOD2-Mon-Wra-Fem-Cha died in The Dungeons of Doom on level 15. Killed by an air elemental. - [175] 4 196695 BSOD2-Nec-Lic-Mal-Cha quit in The Gnomish Mines on level 6 [max 12]. 188 [188] 5 196695 BSOD2-Nec-Lic-Mal-Cha quit in The Gnomish Mines on level 6 [max 12]. 188 [188] 6 71616 BSOD2-Nec-Lic-Mal-Cha quit in Sokoban on level 5 [max 9]. 156 [156] 7 40210 FIQ-Alt-Rod-Mal-Neu quit in The Gnomish Mines on level 6 [max 8]. 8 [41] 8 18276 Bluescreen-Wan-Mon-Mal-Neu died in Sokoban on level 6 [max 8]. Killed by invisible Mr. Ngebel, the shopkeeper. - [98] 9 5545 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a dagger. - [79] 10 1153 BSOD2-Art-Alb-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a corpse shredder. - [64] 19 356 BSOD2-Unb-Ung-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43] 20 344 BSOD2-Unb-Ung-Mal-Law quit in The Dungeons of Doom on level 1. 38 [38] 21 334 BSOD2-Jes-Fie-Fem-Cha died in The Dungeons of Doom on level 2. Killed by the wrath of Shaco. 38 [42] 24 232 BSOD2-Aci-Sov-Mal-Cha died in The Dungeons of Doom on level 3. Killed by kicking 4 uncursed scrolls of volshebnaya sila {4}. - [15] 25 193 BSOD2-Sha-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 9 [17] 30 100 BSOD2-Mar-Jel-Mal-Law died in The Dungeons of Doom on level 3. Killed by a grid xorn. - [17] 31 99 Elronnd-Bin-Sed-Fem-Law died in The Dungeons of Doom on level 2. Killed by a human thief. - [11] *32 94 BSOD2-Jus-Tro-Mal-Law died in The Dungeons of Doom on * level 2. Killed by a Keystone Detective, while praying unsuccessfully. - [4] 33 80 lopular-Stu-Min-Mal-Cha escaped the dungeon [max level 1]. 22 [22] 34 76 Elronnd-Gam-Anc-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a Kop Kaptain. - [8] 44 44 BSOD2-Nin-Moo-Fem-Law died in The Dungeons of Doom on level 1. Killed by a Keystone Inspector, while praying unsuccessfully. - [12] 46 40 BSOD2-Ota-Mis-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] 48 32 BSOD2-Zoo-Ung-Fem-Cha died in The Dungeons of Doom on level 1. Shot herself with a death ray. 20 [20] 57 4 BSOD2-Ota-Mis-Fem-Neu quit in The Dungeons of Doom on level 1. 23 [23] 61 1 BSOD2-Ana-Hem-Fem-Cha quit in The Dungeons of Doom on level 1. 11 [11] 62 1 BSOD2-Wan-Nor-Mal-Law quit in The Dungeons of Doom on level 1. 9 [24]