BSOD2, chaotic female fiendish Jester --- |@# ||##| .K).+ ----- BSOD2 the Juggler St9 Dx9 Co10 In9 Wi9 Ch12 JesFieFemCha S335 Dlvl:2 $13 HP38(42) Pw31(31) AC3 Xp3/64 Wt139/1150 T222 Latest messages You finish your prayer. The voice of Shaco rings out: "Thou hast angered me." "Go forth, my minions, slay this mortal scum for me!" Unknown command ' '. (2x) # Are you sure you want to pray? [yn] (n) You begin praying to Shaco. You finish your prayer. The voice of Shaco thunders: "Thou hast angered me." "Go forth, my minions, slay this mortal scum for me!" Unknown command ' '. (2x) # Are you sure you want to pray? [yn] (n) You begin praying to Shaco. The Keystone Inspector thrusts his crude spear. Your Hawaiian shirt blocks the Keystone Inspector's attack. You finish your prayer. The voice of Shaco rings out: "Thou hast angered me." Suddenly, a bolt of lightning strikes you! You fry to a crisp. Your inventory Weapons v - 2 uncursed very rusty +1 daggers (wielded) {8} z - an uncursed +0 rubber hose (alternate weapon; not wielded) {8} Armor a - a cursed +3 Hawaiian shirt (being worn) {2} b - a cursed +3 dunce cap (being worn) {2} c - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles w - 9 uncursed cream pies {9} x - a blessed cream pie {1} y - an uncursed sewer rat corpse {20} Scrolls D - 5 uncursed scrolls of healing {5} E - 4 uncursed scrolls of mana {4} F - 3 uncursed scrolls of phase door {3} G - 2 uncursed scrolls of standard id {2} H - an uncursed scroll of cure {1} Spellbooks B - an uncursed spellbook of blank paper (0:2) {1} C - an uncursed spellbook of blank paper (0:2) {1} Tools A - an uncursed towel {1} Gems d - 56 uncursed +0 rocks (in quiver) {30} e - 2 cursed +0 flint stones f - 3 uncursed +0 worthless pieces of orange glass {3} g - 2 uncursed +0 worthless pieces of cyan glass {2} h - 6 uncursed -4 rocks {3} i - an uncursed -2 worthless piece of white glass {1} j - an uncursed +0 epidote stone {1} k - a blessed +3 worthless piece of radiant glass {1} l - 19 blessed +0 rocks {10} m - an uncursed +0 sodalith stone {1} n - an uncursed +0 worthless piece of red glass {1} o - an uncursed +0 worthless piece of teal glass {1} p - a blessed +4 worthless piece of yellowish brown glass {1} q - an uncursed +0 garnet stone {1} r - 8 blessed +3 rocks {4} s - an uncursed +0 worthless piece of blue glass {1} t - an uncursed +0 worthless piece of black glass {1} u - 7 uncursed -1 rocks {4} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 7 You carried 5 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Number of artifacts generated was 0 Monster spawn increase started at turn 10188 Monster spawn increase reached its maximum at turn 30171 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 13122 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: zombie (freq bonus 2) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: aokabi (freq bonus 12) The monster species that spawned more often: yellow devil (freq bonus 11) The monster species that spawned more often: randomizer (freq bonus 6) The monster species that spawned more often: ethereal missingno (freq bonus 10) The monster species that spawned more often: ECM nerve head (freq bonus 4) The monster species that spawned more often: trap-installing dragon (freq bonus 5) The monster species that spawned more often: Kiddy Kong (freq bonus 8) The monster species that spawned more often: fire lancer (freq bonus 6) The monster species that spawned more often: cave spider (freq bonus 6) The monster species that spawned more often: crackwhore (freq bonus 14) The monster species that spawned more often: giant yellow scorpion (freq bonus 10) The monster species that spawned more often: animated tree (freq bonus 4) The monster species that spawned more often: sepia warp fungus (freq bonus 10) The monster species that spawned more often: draugr deathlord (freq bonus 7) The monster species that spawned more often: umbreon (freq bonus 3) The monster species that spawned more often: stoning trove (freq bonus 4) The monster species that spawned more often: gas spore (freq bonus 10) The monster species that spawned more often: Verier (freq bonus 7) The monster species that spawned more often: hell cattle (freq bonus 7) The monster species that spawned more often: nondescript growth (freq bonus 7) The monster species that never randomly spawned: ninja lord The monster species that never randomly spawned: hells angel The monster species that never randomly spawned: sucker growth The monster species that never randomly spawned: baby rainbow dragon The monster species that never randomly spawned: cerulean growth The monster species that never randomly spawned: nonethical nurse The monster species that never randomly spawned: chaos eye The monster species that never randomly spawned: Non-Pretty Melanie The monster species that never randomly spawned: petty air elemental The monster species that never randomly spawned: permamimic The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 9) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 1) Next attribute increase check would have come at turn 425 Strength training was 11 Dexterity training was 3 Wisdom training was -1 Constitution training was 13 The escalating chokhmah attack damage was 1 You were punished You saw invisible You had 1180 points of nutrition remaining You regenerated You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco Shaco was extremely angry with you (36) You could have not have safely prayed (29244) You are dead Spells known in the end Name Level Category Fail Memory a - time 7 attack 99% 598% b - magic missile 3 attack 0% 198% Techniques known in the end Name Level Status dazzle 3 R Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) draw blood 3 R Prepared(0) Vanquished creatures 0 chicks (1 created) a jackal 0 mountain nymphs (1 created) 0 baby river hogs (2 created) 0 visor sewer rats (2 created) 0 vultures (1 created) 0 red molds (1 created) 7 kestrels (32 created) 0 Kops (2 created) 5 Keystone Kops (35 created) 0 Uniform Kops (2 created) 0 Keystone Inspectors (3 created) 0 Keystone Policemen (2 created) 0 Keystone Officers (4 created) 0 Keystone Warders (3 created) 0 Keystone Detectives (2 created) 0 Undead Kops (2 created) 3 Kop Sergeants (9 created) 0 Policeman Sergeants (1 created) a Kop Lieutenant (3 created) 0 Inspector Lieutenants (2 created) 0 Policeman Lieutenants (1 created) 0 Officer Lieutenants (1 created) 0 Detective Lieutenants (1 created) 0 Kop Kaptains (5 created) 0 Kop Kommissioners (1 created) 0 gnome zombies (1 created) a priest 0 shopkeepers (1 created) 6 flying rogues (83 created) 0 beauties (8 created) an earth demon (3 created) 0 incubi (2 created) 0 newts (1 created) 0 twens (1 created) 0 rock lizards (1 created) a novice dark wall 26 creatures vanquished. Voluntary challenges You went without food You have communicated with the gods 36 times You prayed to the gods 36 times You hit with a wielded weapon 7 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills dagger [Basic] sling [Basic] whip [Basic] Spellcasting Skills attack spells [Basic] Goodbye BSOD2 the Jester... You died in The Dungeons of Doom on dungeon level 2 with 334 points, and 13 pieces of gold, after 222 moves. Killer: the wrath of Shaco You were level 3 with a maximum of 42 hit points when you died. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 970820 Lorskel-Nec-Lic-Mal-Cha died in The Dungeons of Doom on level 25. Killed by a baptist, while paralyzed by a monster spell. - [275] 2 360801 Bluescreen-Dun-Gha-Mal-Law died in The Dungeons of Doom on level 35 [max 40]. Killed by a poisoned blast. - [171] 3 228046 BSOD2-Mon-Wra-Fem-Cha died in The Dungeons of Doom on level 15. Killed by an air elemental. - [175] 4 196695 BSOD2-Nec-Lic-Mal-Cha quit in The Gnomish Mines on level 6 [max 12]. 188 [188] 5 196695 BSOD2-Nec-Lic-Mal-Cha quit in The Gnomish Mines on level 6 [max 12]. 188 [188] 6 71616 BSOD2-Nec-Lic-Mal-Cha quit in Sokoban on level 5 [max 9]. 156 [156] 7 40210 FIQ-Alt-Rod-Mal-Neu quit in The Gnomish Mines on level 6 [max 8]. 8 [41] 8 18276 Bluescreen-Wan-Mon-Mal-Neu died in Sokoban on level 6 [max 8]. Killed by invisible Mr. Ngebel, the shopkeeper. - [98] 9 5545 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a dagger. - [79] 10 1153 BSOD2-Art-Alb-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a corpse shredder. - [64] 19 356 BSOD2-Unb-Ung-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43] 20 344 BSOD2-Unb-Ung-Mal-Law quit in The Dungeons of Doom on level 1. 38 [38] *21 334 BSOD2-Jes-Fie-Fem-Cha died in The Dungeons of Doom on level 2. Killed by the wrath of Shaco. 38 [42] 22 273 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a sewer rat. - [16] 23 240 lopular-Rin-Mis-Mal-Neu died in The Dungeons of Doom on level 3. Killed by Mr. Tjisolok, the shopkeeper. - [46] 24 232 BSOD2-Aci-Sov-Mal-Cha died in The Dungeons of Doom on level 3. Killed by kicking 4 uncursed scrolls of volshebnaya sila {4}. - [15] 25 193 BSOD2-Sha-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 9 [17] 29 100 BSOD2-Mar-Jel-Mal-Law died in The Dungeons of Doom on level 3. Killed by a grid xorn. - [17] 42 44 BSOD2-Nin-Moo-Fem-Law died in The Dungeons of Doom on level 1. Killed by a Keystone Inspector, while praying unsuccessfully. - [12] 44 40 BSOD2-Ota-Mis-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] 45 32 BSOD2-Zoo-Ung-Fem-Cha died in The Dungeons of Doom on level 1. Shot herself with a death ray. 20 [20] 53 4 BSOD2-Ota-Mis-Fem-Neu quit in The Dungeons of Doom on level 1. 23 [23] 57 1 BSOD2-Ana-Hem-Fem-Cha quit in The Dungeons of Doom on level 1. 11 [11] 58 1 BSOD2-Wan-Nor-Mal-Law quit in The Dungeons of Doom on level 1. 9 [24]