BSOD2, chaotic male navi Tourist -+---.- ...fr.| #.@.# ......| ------- BSOD2 the Rambler St4 Dx8 Co13 In4 Wi4 Ch7 TouNavMalCha S0 Dlvl:1 $1458 HP17(17) Pw13(13) AC10 Xp1/0 Wt79/950 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Aloha BSOD2, the navi Tourist, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. (4x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 18 Scroll drop chance was reduced to 72% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 79% Number of artifacts generated was 0 Monster spawn increase started at turn 10778 Monster spawn increase reached its maximum at turn 37720 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 437910 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: moved yakuza (freq bonus 3) The monster species that spawned more often: drone force fungus (freq bonus 4) The monster species that spawned more often: yellow force fungus (freq bonus 10) The monster species that spawned more often: young adult sky dragon (freq bonus 4) The monster species that spawned more often: azure colony (freq bonus 4) The monster species that spawned more often: desert colony (freq bonus 2) The monster species that spawned more often: weapon trapper (freq bonus 24) The monster species that spawned more often: poliwrath (freq bonus 6) The monster species that spawned more often: Santa Claus (freq bonus 7) The monster species that spawned more often: chimera lizard (freq bonus 2) The monster species that spawned more often: null force fungus (freq bonus 4) The monster species that spawned more often: growlithe (freq bonus 72) The monster species that spawned more often: edderkop (freq bonus 4) The monster species that spawned more often: cerulean force patch (freq bonus 4) The monster species that spawned more often: grim ward turret (freq bonus 11) The monster species that spawned more often: umber mimic (freq bonus 6) The monster species that spawned more often: porter permamimic (freq bonus 20) The monster species that spawned more often: poltergeist (freq bonus 6) The monster species that spawned more often: weregridbug (freq bonus 4) The monster species that spawned more often: gravity mold (freq bonus 8) The monster species that never randomly spawned: clockwork factory The monster species that never randomly spawned: decayed fungus The monster species that never randomly spawned: orange light The monster species that never randomly spawned: chinese woman The monster species that never randomly spawned: earth demon The monster species that never randomly spawned: Parry Hotter The monster species that never randomly spawned: giant blue ant The monster species that never randomly spawned: camo rubber The monster species that never randomly spawned: fried chicken The monster species that never randomly spawned: red naga hatchling The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 3) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 8) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 42) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 1) Next attribute increase check would have come at turn 946 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler You could have have safely prayed (86) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills dart [Basic] Spellcasting Skills divination spells [Basic] Aloha BSOD2 the Tourist...