BSOD2, chaotic male lich Necromancer .--- --}}}}- ----}}-------- ...-- |.}}..| --- }.}.}....}}.. |# .|}.. }.}_@.I |>}}} }+}}}.--.}}}-+}} }-..}#} }.}...|#} 2 }}....|-}} }}.}...}}}}.+..}# }........ }}}@},,,# ---..|..---|.}|-}.-..--|..|# ----.|.... ,}}}}## L ---|-.....-|--........--.| -----.. ... }}| --......--...[....}}......| -}---- |..|...^. hI.-- |....#.. |..-------}[--..-- |}.%!| --......}- i }..----- |...{... ---|.......}I|..-- |../.} |.....}.} .}.....-- --...... |.!?(//}}[|...| ---|-}}}}-- }..} --...1..- ------....-- -------}}-}...|# ------.--}.}.}}...-}}/ .|..---...|.--..|...|....|------ |.......}} |..|-..........}.-}|.. ....|-....|........---...-|..%(| |.------- |..-..............}-.- -..--..........--... --.%.-.(((| |.|...-.# -----.....{....}}.-} ..^ ...`.......--. |...-|.(..| |.|...|## |..........,.[} } .......--.. .....|------ |.--|---}-II ||-----.....%[. (| ......- --- |....|--------.....|....| |...| --..-..%}}} .(.(| -...--- |...--......|...{..-..-|| |...| ---#,,,,,}, }.((.| --.....----....%...|..|(} ----- ,,##},, }} --- ------- -------------} BSOD2 the Zombie Lord St17 Dx13 Co18 In25 Wi14 Ch4 NecLicMalCha S196695 Min:6 $1161 HP188(188) Pw33(90) AC-13 Xp13/48741 Wt373/2450 T12758 Latest messages Restoring save file... You return to level 6 in The Gnomish Mines. Hello BSOD2, the lich Necromancer, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 45 Your max alignment was 46 You carried 0 sins Ring identification only worked 4 times out of 17 Monsters only dropped their musable items with 81% chance Ring drop chance was reduced to 68% Potion drop chance was reduced to 92% Monster death drops spawned with only 94% chance Number of artifacts generated was 1 Monster spawn increase started at turn 32129 Monster spawn increase reached its maximum at turn 74439 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1320480 The monster class that cannot be genocided was (null) The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: migo empress (freq bonus 3) The monster species that spawned more often: The Smith (freq bonus 3) The monster species that spawned more often: Vera (freq bonus 24) The monster species that spawned more often: joyous lady (freq bonus 12) The monster species that spawned more often: bright blue mushroom (freq bonus 4) The monster species that spawned more often: ant sergeant (freq bonus 8) The monster species that spawned more often: sphinx (freq bonus 10) The monster species that spawned more often: lightning monster (freq bonus 14) The monster species that spawned more often: asian lady (freq bonus 4) The monster species that spawned more often: hellblade (freq bonus 10) The monster species that spawned more often: web turret (freq bonus 4) The monster species that spawned more often: slowing turret (freq bonus 4) The monster species that spawned more often: slime warp patch (freq bonus 14) The monster species that spawned more often: sepia force patch (freq bonus 12) The monster species that spawned more often: vortex lord (freq bonus 12) The monster species that spawned more often: swamp dweller (freq bonus 16) The monster species that spawned more often: undead korsair (freq bonus 4) The monster species that spawned more often: lava spore (freq bonus 11) The monster species that spawned more often: wereeel (freq bonus 8) The monster species that spawned more often: caterpie (freq bonus 16) The monster species that never randomly spawned: knight of the forgetting The monster species that never randomly spawned: baby tatzelworm The monster species that never randomly spawned: paleolithic mummy The monster species that never randomly spawned: novel mushroom The monster species that never randomly spawned: hobbit wizard The monster species that never randomly spawned: petty stealer permamimic The monster species that never randomly spawned: ancient of ice The monster species that never randomly spawned: Waldinach The monster species that never randomly spawned: old corpse The monster species that never randomly spawned: young silver dragon The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 16) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 16) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 83) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 1) Next attribute increase check would have come at turn 13444 Strength training was 50 Dexterity training was 50 Wisdom training was 31 Constitution training was 37 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were resistant to fear Your chance to block was 40% You were warned You were aware of the presence of something You were warned of undead You had automatic searching You had infravision You had 956 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated You had reflection You had free action You were lucky (2) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Gothuulbe You could have have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 0% 293% b - command undead 5 attack 0% 373% c - drain life 3 attack 0% 313% d - magic missile 3 attack 0% 663% e - fireball 4 matter 0% 80% f - lightning 4 matter 0% 63% g - extra healing 3 healing 0% 100% h - dig 5 matter 0% 142% i - remove curse 5 protect 37% 62% Techniques known in the end Name Level Status reinforce memory 13X Prepared(0) raise zombies 13X Prepared(0) appraisal 13 R Prepared(0) phase door 13 R Prepared(0) invoke deity 13 R Prepared(0) disarm 5 O Prepared(0) power surge 4X Not Ready(2637) Voluntary challenges You eaten 81 times You eaten food with animal by-products 63 times You eaten meat 54 times You have communicated with the gods 24 times You never prayed to the gods You hit with a wielded weapon 933 times You killed 797 monsters You read items or engraved 68 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills bare-handed combat [Skilled] Weapon Skills dagger [Expert] pick-axe [Basic] quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Expert] matter spells [Skilled] Goodbye BSOD2 the Necromancer...