BSOD2, chaotic female ungenomoldic Zookeeper ----- ----...----# |..0.<.....,# |.........|,# -........?|,# ----...----,# #,# ----- #,# ,h, #,# #,# , #,#--------,# # #,#|....$..,# #,,....%..|## ###|......+ -------- BSOD2 the Meso St18/06 Dx14 Co14 In14 Wi15 Ch12 ZooUngFemCha S32 Dlvl:1 $0 HP55(55) Pw17(17) AC10 HD9 Xp1/8 Wt26/1750 T28 Latest messages You see here an uncursed +1 bullwhip {8}. The moon is waning tonight. Unknown command ' '. (3x) You hear someone counting money. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) Unknown command ' '. (6x) In what direction? [47896321><] As you kick the door, it crashes open! Donald Duck picks up an uncursed +1 bullwhip {8}. You hear a slow drip. You turn into a meso! You begin bashing monsters with your bare claws. You hit the cold trove. (2x) You destroy the cold trove! You see here a cold trove corpse {0}. What do you want to zap? [e or ?*] In what direction? [47896321><] You irradiate yourself with pure energy! You die. Your inventory Comestibles b - 5 uncursed tripe rations {5} Scrolls c - 3 blessed scrolls of taming {3} f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Wands e - a cursed wand of death (0:9) {1} Tools d - 3 uncursed leashes {2} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Ring drop chance was reduced to 69% Wand drop chance was reduced to 71% Potion drop chance was reduced to 84% Monster death drops spawned with only 47% chance Number of artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 12808 Monster spawn increase reached its maximum at turn 27407 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1199220 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: swarm centipede (freq bonus 18) The monster species that spawned more often: nexus naga (freq bonus 8) The monster species that spawned more often: claw bug (freq bonus 10) The monster species that spawned more often: magic mushroom patch (freq bonus 4) The monster species that spawned more often: moldy colony (freq bonus 6) The monster species that spawned more often: lethe warp patch (freq bonus 2) The monster species that spawned more often: Manuela (freq bonus 2) The monster species that spawned more often: twin noritta (freq bonus 4) The monster species that spawned more often: black pudding (freq bonus 8) The monster species that spawned more often: indigo spore (freq bonus 18) The monster species that spawned more often: threshold spore (freq bonus 3) The monster species that spawned more often: invisible force patch (freq bonus 8) The monster species that spawned more often: arrow turret (freq bonus 3) The monster species that spawned more often: Seraph (freq bonus 40) The monster species that spawned more often: tu-tara warmonger (freq bonus 4) The monster species that spawned more often: turtle tree (freq bonus 5) The monster species that spawned more often: giant red swarm ant (freq bonus 4) The monster species that spawned more often: diseased rat (freq bonus 3) The monster species that spawned more often: water mushroom (freq bonus 5) The monster species that spawned more often: gorgimaera (freq bonus 4) The monster species that never randomly spawned: byakhee The monster species that never randomly spawned: aztec gang member The monster species that never randomly spawned: dark elf The monster species that never randomly spawned: Policeman Sergeant The monster species that never randomly spawned: sucker warp fungus The monster species that never randomly spawned: fire metroid The monster species that never randomly spawned: coin turret The monster species that never randomly spawned: two-headed troll The monster species that never randomly spawned: hunger vortex The monster species that never randomly spawned: millipede The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 5) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 21) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 11) Next attribute increase check would have come at turn 161 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was -1 You were warned You had automatic searching You had 1471 points of nutrition remaining You were polymorphing You were polymorphed into a meso Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Hagen You could have not have safely prayed (944) You are dead You didn't know any spells. Techniques known in the end Name Level Status world fall 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) Vanquished creatures 0 little wild pigs (1 created) a grid bug 0 platypi (1 created) 0 newts (1 created) a cold trove 0 potion troves (1 created) 2 creatures vanquished. Genocided species: ungenomolds 1 species genocided. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end Fighting Skills martial arts [Basic] riding [Basic] Weapon Skills whip [Basic] Spellcasting Skills (none) Goodbye BSOD2 the Zookeeper... You died in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 28 moves. Killer: shot herself with a death ray You were level 1 with a maximum of 20 hit points when you died. You reached the 26th place on the top 10000 list. No Points Name Hp [max] 1 360801 Bluescreen-Dun-Gha-Mal-Law died in The Dungeons of Doom on level 35 [max 40]. Killed by a poisoned blast. - [171] 2 40210 FIQ-Alt-Rod-Mal-Neu quit in The Gnomish Mines on level 6 [max 8]. 8 [41] 3 18276 Bluescreen-Wan-Mon-Mal-Neu died in Sokoban on level 6 [max 8]. Killed by invisible Mr. Ngebel, the shopkeeper. - [98] 4 5545 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a dagger. - [79] 5 858 Elronnd-Mah-Agb-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a large pile of porter coins. - [59] 6 473 Elronnd-Jed-Ven-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 7 356 BSOD2-Unb-Ung-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43] 8 344 BSOD2-Unb-Ung-Mal-Law quit in The Dungeons of Doom on level 1. 38 [38] 9 273 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a sewer rat. - [16] 10 232 BSOD2-Aci-Sov-Mal-Cha died in The Dungeons of Doom on level 3. Killed by kicking 4 uncursed scrolls of volshebnaya sila {4}. - [15] 11 193 BSOD2-Sha-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 9 [17] 14 100 BSOD2-Mar-Jel-Mal-Law died in The Dungeons of Doom on level 3. Killed by a grid xorn. - [17] 24 43 Elronnd-Tou-Agb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 11 [19] 25 40 BSOD2-Ota-Mis-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] *26 32 BSOD2-Zoo-Ung-Fem-Cha died in The Dungeons of Doom on level 1. Shot herself with a death ray. 20 [20] 27 25 Elronnd-Loc-Kha-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 28 12 Elronnd-Tou-Agb-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [19] 32 4 BSOD2-Ota-Mis-Fem-Neu quit in The Dungeons of Doom on level 1. 23 [23] 34 1 BSOD2-Ana-Hem-Fem-Cha quit in The Dungeons of Doom on level 1. 11 [11] 35 1 BSOD2-Wan-Nor-Mal-Law quit in The Dungeons of Doom on level 1. 9 [24]